i am going on with this modded game (october -214) and i can be more precise now.
First things i have to say is that i have played 3 times the vanilla -219 campaign (at least for 4 or 5 years of the game) so i have good statitics and i can see the differences.
Each time, i played Romans against a rather hard AI and with most realistic attrition option.
I begin with ATTRITION
First, i speak about the attrition the troops doing nothing undergo, so garrison or for example, Africans troops under roman control during the fisrt years of the game.
In vanilla, there is a clear attrition on these troops which cost quite a bit if you don't want to see your troops totaly depleted after 3 or 4 years.
In your mod, nearly nothing!!!
After 4 years of game, i have as much attrition effect in your mod as in 2 month of vanilla game. Sorry, it is a fact and for me, it is a good point.
Second point, the attrition for units making siege.
There is now a clear attrition, much more than in vanilla, not too high, not too low.
You said you didn't change anything about attrition but the changes in game are just huges and in the good direction.
So, please, don't touch anything on attrition, IMHO, it is just perfect.
Now, concerning REPLACEMENT
I must change a bit what i have previously said.
Keep in mind there are 2 kinds of replacements: "normal" replacement (F2) and replacement of destroyed elements in units.
Concerning "normal" replacements, the situation has changed but i don't know exactly why.
I have now noticed that replacements can be received not only in Roma but also in town with a size 4 depot (I have noticed it has happened at least once in a town with size 3 depot).
I have such a depot at Ariminium and Emporiae and it works but your troops must absolutely be immobile during the month!!!!!! This point is capital.
And if it is possible, i prefer to set my force in passive attitude.
But it doesn't seem compulsary; my troops at Emporiae are in defensive attitude and they receive replacements.
At contrary, i have a size 2 depot at Brixia, Patavium and Felsina and I DON'T SEE
(i said "i dont see") any replacements here.
Here, my "i don't see" is clearly equivalent to my "nearly never" of my precious post.
That because i have noticed that, when a garrison has suffered losses during a failed siege (for example), if i buy replacements for it, replacements take a long time to recomplete the units but they do.
So, it is possible it makes the same thing for others troops but with a so small rate that i don't see anything in only 1 turn.
I am wondering if replacement rate is something which depend on depot's size, or regions's development or loyalty, etc.
Concerning now the replacement of destroyed elements, it is about the same situation as before but with a big difference: units can receive new element even if they move and even in size 2 depot.
For example, i had an army with more than 4 units largely depleted which was moving from Patavium to Felsina in passive attitude.
During the trip, this army received 4 new elements in 4 different unit (1 per unit) but they received no "normal" replacements.
On the other hand, some turns later, after a big battle, one of my armies was resting at Felsina (size 2 depot) but received no replacements at all during 2 turns.
I have been forced to retreat it to Ariminium to receive replacements (of the 2 kind).
So, the least i can say is, the replacement system remains quite dark for me but the situation is better than before.
, i can say you are on the good way even if i think as TC271 that they should perhaps be even more decisives (ok for the inconclusive historic antic battles).
However, nothing is perfect and i have 1 trouble.
This is illustrated by a screen i can't publish because i haven't posted enough on this forum.
In 20% of the cases, battles are interrupted by an error message i never saw before in vanilla game.
This message ask me if i want send report to Ageod.
If i click yes (oui), the game crashes!!
If i click no (non), the game goes on but the error windows appears again and again and i must click "no" many times (30, 50, 80) until the battle ends. It is a bit paintful.
I concluded with the STORMS
, especially summer storms (because i usually but not always let my fleets sleeping during winter).
In vanilla, the worst that can happen is a fleet with an army crossing 2 regions of storms.
Sometimes, nothing happens; some other times, half of the fleet and the army disappear.
But with your mod, it is a disaster!!
Twice, one of my fleet with army crossed 2 regions of summer storms and they were both time totaly wiped out, an atomic bomb, nothing survived!!!!
I already find the storms in AJE quite excessives but now!!!
Perhaps i had very bad dices, i don't know but i prefer to tell it to you.
I hope this could help you to imptove your mod, i really enjoy it!!!!!!
PS: sorry for long post and bad English.