Taking Carthage in the Mercenary War - impossible (+ proposals)
Posted: Sat May 04, 2013 4:05 pm
Hello,
Small question - has anyone succeded in taking Carthage ? Because I completely did not, despite destroying the enemy army and sieging it for maybe 18 turns. Wall level 3 + 2 artillery in defense are just too big go through.
I would suggest :
- Either not limiting the volume of artillery the MER can build (currently, it is limited to 1). After all, getting the finance afloat is difficult already, so allowing them to make as amny ballistas as they need could be a good way to force them to take difficult decisions, or
- Creating a special "Decision", called "Sapping", with the following effect (by example)
PREREQUESITE :
Carthage region only
MC of the Mercenary in the region > 90% (basically, they are sieging it)
Cost : 100 Cash
Time to mature : 6 turns
Effect : 50% of chance of destroying one level of wall (destroying, not breach)
Small question - has anyone succeded in taking Carthage ? Because I completely did not, despite destroying the enemy army and sieging it for maybe 18 turns. Wall level 3 + 2 artillery in defense are just too big go through.
I would suggest :
- Either not limiting the volume of artillery the MER can build (currently, it is limited to 1). After all, getting the finance afloat is difficult already, so allowing them to make as amny ballistas as they need could be a good way to force them to take difficult decisions, or
- Creating a special "Decision", called "Sapping", with the following effect (by example)
PREREQUESITE :
Carthage region only
MC of the Mercenary in the region > 90% (basically, they are sieging it)
Cost : 100 Cash
Time to mature : 6 turns
Effect : 50% of chance of destroying one level of wall (destroying, not breach)