ChuckB
Private
Posts: 26
Joined: Tue Apr 25, 2006 6:40 pm

Game UI when using high resolution

Mon Oct 20, 2014 7:43 am

Hi,

I'm playing AJE on a monitor with a 2560x1440 resolution and while perfectly playable (so far), the UI doesn't scale that well to the high resolution. For example, the box with the units in the stack now ends a bit more than halfway across the bottom of the screen, leaving a pretty big gap to the unit detail box on the far right. It would be great if there would be a way to change this (especially since it would save me from scrolling through the list of units in the stack since much more could be shown) - is there maybe a way to address this in any INI file?

Thanks!

User avatar
Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Oct 20, 2014 9:44 am

It requires modding the interface. The thing is that the panels you see are custom graphics, done for 6 different resolutions by an artist. They are not a texture which is 'elongated' to the resolution you have. So you would need to create a new graphic (by hacking into an existing one) and then edit a config file.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

ChuckB
Private
Posts: 26
Joined: Tue Apr 25, 2006 6:40 pm

Thu Oct 23, 2014 7:49 am

Pocus,

Thanks a lot for your reply. Is there a general description that I could use to try modding this? As you can see the stack box needs to be extended (both the frame, which shouldn't be that difficult, as well as the content - I assume it's extension to the right is limited). You can see there is also a gap in the frame at the top of the screen but that should also be an easy fix.

Thanks!

[ATTACH]31903[/ATTACH]
Attachments
AJE 2560x1440.jpg

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Thu Oct 23, 2014 7:20 pm

Hi

There is something strange in your game, indeed....

I also play in 2560x1440 resolution, in a 27' screen.

This is how my game screen looks:

[ATTACH]31904[/ATTACH]

What screen size do you use ?
Attachments
2560x1440.jpg
[SIGPIC][/SIGPIC]

ChuckB
Private
Posts: 26
Joined: Tue Apr 25, 2006 6:40 pm

Thu Oct 23, 2014 7:30 pm

Hi Franciscus,

I'm playing in 2560x1440 (also 27inch screen). Are you sure you are really running your monitor *natively* at that resolution (most monitors will show you within their on-screen menu which settings are *actually* used, Windows might be off a bit)? The reason I ask is because I found how challenging it was to set up the monitor to work with my laptop at this resolution, as the three "current" standards (DVI, DisplayPort and HDMI) all have their own limitations and quirks ...

From what I see from your screenshot (assuming it's taken full screen), I would say you're more likely running your screen at 1920x1080 or slightly above.

Or, you have found a way to show the UI larger while running the higher res, which I understand from Pocus' response should not really work due to the fact that it's "hand painted" and doesn't scale, correct?

Chuck

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Thu Oct 23, 2014 8:04 pm

Hi

I am running Windows 7 in a bootcamp partition on a 27' iMac. Native resolution of 2560x1440, absolutely.

See below, specs (in portuguese, but understandable):

[ATTACH]31905[/ATTACH]

Regards
Attachments
imac.jpg
[SIGPIC][/SIGPIC]

ChuckB
Private
Posts: 26
Joined: Tue Apr 25, 2006 6:40 pm

Thu Oct 23, 2014 8:20 pm

Hi,

Interesting ... not sure what the issue is, then - maybe Pocus has an idea?

My laptop has a native res of 1600x900 for the internal screen and the UI setting from your screenshot looks very similar to mine at that resolution, which is why I thought you may be running at lower res. I'll take another look at how it actually looks like (counting the number of units in the stack that are shown) but when going from 1600 to 2560 horizontal, I would actually expect to see something like what you're seeing in my screenshot (Ui much smaller with more "dormant" space) when we are talking about a fixed UI ...

ChuckB
Private
Posts: 26
Joined: Tue Apr 25, 2006 6:40 pm

Thu Oct 23, 2014 10:28 pm

Franciscus,

One thing came to mind - would you be so kind to check if AJE is set to "Use Desktop Resolution"? You can find this when starting AGESettings.exe in the Alea Jacta Est folder within the "Display" tab.

I appreciate it!

Chuck

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Thu Oct 23, 2014 10:32 pm

Yes.

And screen mode "Full screen"

Regards
[SIGPIC][/SIGPIC]

User avatar
Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Oct 24, 2014 9:15 am

Franciscus, I would say too that you are not running in 2560, that's probably because you choose fullscreen with a fixed resolution in AGE Settings. Reasoning is that your screen can accommodate roughly 19 units, if the panel was running from the left to the right, and an unit image in AJE is 85 pixels... Make the math, that's around 1900 pixels total, not 2500.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

ChuckB
Private
Posts: 26
Joined: Tue Apr 25, 2006 6:40 pm

Fri Oct 24, 2014 5:21 pm

Hi,

I'm attaching a screenshot (same theater/selection than my original one) taken at a 1600x900 native resolution of my laptop. As you can see, both my two, as well as your one, screenshot show twelve units in the stack box at the bottom, the only difference being how much space is between this box and the detail box on the far right side. Judging from this, I would say that you, Franciscus, are running the game at 1920 native horizontally.

I'm happy to look into a way to mod the UI to work better with the high resolution and share anything I can find - is there a good lead/article/forum entry on how to do this?

[ATTACH]31906[/ATTACH]
Attachments
AJE 1600x900.JPG

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Fri Oct 24, 2014 7:51 pm

Hi

I'm sorry but I'm utterly confused.

I went to Catalyst Control Center to make sure my desktop resolution is at 2560x1440. It is:
[ATTACH]31907[/ATTACH]

My Agesettings for HAN say that I should be at full screen at desktop resolution:
[ATTACH]31908[/ATTACH]

My display.opt file confirms that I am using default settings:

[color="#40E0D0"]ScreenWidth = Default
ScreenHeight = Default
ScreenDepth = Default
ScreenFrequency = Default
Cursor = Software
FullScreen = 1
Windowed = 0
Borderless = 1

BrigthnessLevel = 0
MapBrigthness = 0
SeeAIFiles = 1
SeeTutoFiles = 1[/color]


If I change manually width and weight from default to 2560 and 1440, my screen looks exactly the same as in "default"

What (if anything) is wrong here ?

Pocus ? Bohémond ?
Attachments
agesettings.jpg
catalyst.jpg
[SIGPIC][/SIGPIC]

User avatar
Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Oct 27, 2014 10:10 am

IDK... What I know is the screen you posted is 1600x900 though, can you try taking a screenshot and checking the actual pixels width in a paint program?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Mon Oct 27, 2014 8:39 pm

Ok, here goes:

screenshot of HAN game > open in PaintNET.

2560x1440 image size, as you can see down below. The cursor is at the bottom right corner, at 2556x1437 pixels... :)

[ATTACH]31921[/ATTACH]

Case closed ?? :wacko:

Cheers


(BTW, moving this thread to the tech subforum)
Attachments
2560.jpg
[SIGPIC][/SIGPIC]

ChuckB
Private
Posts: 26
Joined: Tue Apr 25, 2006 6:40 pm

Mon Jan 19, 2015 6:03 pm

Hi Franciscus,

Just FYI, if you're interested, I think I found out what the problem is: I got a new laptop with a 3200x1800 screen (yes, these are a lot of pixels) and started up AJE and saw what you see on your screen, so did some more digging.
It looks like all this depends on the Windows scaling (I'm attaching a screenshot I found on the web when trying to find one in Portuguese) - you can get to this screen on my machine when going to the "change resolution" screen and there is a link "Make text and other items larger or smaller".
On my new system, this was set to 200%, making my screen effectively a 1600x900 for certain elements, like fonts (it would NOT change the pixelcount, as we have seen in your screenshot). I would expect yours to be set to 150% or something.

The really good news is that AGOED games seem to very nicely react to these settings and display well across different screens, not many games do that so well.

Have a great day!

[ATTACH]32810[/ATTACH]
Attachments
how-to-fix-fuzzy-text-on-windows-8-surface-3-tablet-second-monitor.png

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Mon Jan 19, 2015 6:38 pm

Well, you are absolutely right !

Never too late to learn something... :neener:

Thanks
[SIGPIC][/SIGPIC]

Return to “AJE Technical support / Aide technique”

Who is online

Users browsing this forum: No registered users and 5 guests