Quirk
Lieutenant
Posts: 116
Joined: Wed Jun 29, 2011 10:00 pm
Location: Germany

Crashes during Year of 4 Emperors

Sun Dec 16, 2012 11:29 pm

Hello,

I just began to play Alea Jacta Est and sadly encountered crashes during the 4th or 5th turn resolution phase in

"The year of the Four Emperors" scenario
I am playing as Vespasianus
Windows7, 4GB Ram, Geforce GTX260, IntelQ9550 (Quad Core)

Attached are the Logs and Script folders as well as the save game files.

[ATTACH]21118[/ATTACH]
[ATTACH]21119[/ATTACH]
[ATTACH]21120[/ATTACH]
Attachments
Scripts.zip
(674.25 KiB) Downloaded 184 times
Logs.zip
(2.31 KiB) Downloaded 190 times
4-YearFourEmperors680.zip
(1006.76 KiB) Downloaded 219 times

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Mon Dec 17, 2012 12:01 am

Hi.

One of the main files (.hst file) of your save has zero bytes - that's the reason for your crash. If you go back to the previous turn (easiest way is to copy the contents of your backup 1 folder to the saved game folder) you will be able, in principle, to continue.

The reasons of this problem seem to be related to some process that prevents the writing of the saved game files, either the UAC of Windows (it should be totally disabled) or your antivirus (all your AJE game folders should be exempted from scanning). Also, you should not install in "programs(x86)", but in a dedicated folder (ex: c:/games/Ageod, or whatever)

I hope this helps

Best regards

Quirk
Lieutenant
Posts: 116
Joined: Wed Jun 29, 2011 10:00 pm
Location: Germany

Mon Dec 17, 2012 8:15 pm

Thank you very much, Franciscus. I will have a look and see what of the things you mentioned could be the problem!

Quirk
Lieutenant
Posts: 116
Joined: Wed Jun 29, 2011 10:00 pm
Location: Germany

Sun Jan 20, 2013 7:22 pm

I exempt the AJE folders from scanning and changed some read-write values, but the game now crashes around every 3rd turn with a insufficient memory error:


Main.log:
[Critical ] THost.GenerateTurnFiles Exception caught: Mémoire insuffisante 70
[Error ] THost.PostHostProcess Exception caught: Mémoire insuffisante DebugStep: 450

Quirk
Lieutenant
Posts: 116
Joined: Wed Jun 29, 2011 10:00 pm
Location: Germany

Sun Jan 27, 2013 3:42 pm

I tried to find out what might be the possible cause, but I wasn't lucky so far.
Again I attached all the needed files, so you could have a look at them.

Playing as Vitellus now.

Thank you in advance!

[ATTACH]21430[/ATTACH]
[ATTACH]21431[/ATTACH]
[ATTACH]21432[/ATTACH]
Attachments
Scripts.zip
(2.71 MiB) Downloaded 184 times
Logs.zip
(912.22 KiB) Downloaded 182 times
4-YearFourEmperors680.zip
(4.06 MiB) Downloaded 188 times

Slow_Target
Civilian
Posts: 2
Joined: Sun Feb 10, 2013 1:25 am

Sun Feb 10, 2013 2:08 am

I'm facing problems as well with the same scenario. I'm playing as Vespasian.
I had several crashes so far. The last ended my gameplay with following message:

Sorry! A crtical error has occured. The application will be terminated.

I´ve attached my LOG-File.
The attachment Logs.zip is no longer available


I've bought my game via MATRIX-Games, just for information.

Here is as well a report from DX-Diag:

Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
Language: German (Regional Setting: German)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 04/10/12 17:55:22 Ver: 11.04
Processor: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz (12 CPUs), ~3.2GHz
Memory: 16384MB RAM
Available OS Memory: 16362MB RAM
Page File: 3630MB used, 29091MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 680
Manufacturer: NVIDIA
Chip type: GeForce GTX 680
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1180&SUBSYS_00000000&REV_A1
Display Memory: 4042 MB
Dedicated Memory: 1994 MB
Shared Memory: 2047 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: PnP-Monitor (Standard)
Monitor Model: EV2335W
Monitor Id: ENC2294
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.1090 (English)
Driver Version: 9.18.13.1090
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 12/29/2012 11:34:47, 18054312 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-52C0-11CF-F267-0D201CC2C435}
Vendor ID: 0x10DE
Device ID: 0x1180
SubSys ID: 0x00000000
Revision ID: 0x00A1
Driver Strong Name: oem85.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section062:9.18.13.109:p ci\ven_10de&dev_1180
Rank Of Driver: 00E00003
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C

/Slow_Target
Attachments
Logs.zip
(646.06 KiB) Downloaded 227 times

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Feb 11, 2013 5:20 pm

It appears to be a problem with the game using an older DirectX compared to your version (or the video card that don't support older DirectX). Try reducing the max texture size and max memory usage in the options panel, Main Menu.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Slow_Target
Civilian
Posts: 2
Joined: Sun Feb 10, 2013 1:25 am

Mon Mar 04, 2013 9:06 pm

Just a short update from my side, looks like I've found a solution:
Setting the Compatibilty Mode to WINXP SP3 was giving the big breakthrough. :)
Your proposed solution, reducing max. texture size and max memory using was not fixing the problem.
I'm playing now almost one week without any crash. Before I had several crashes a day, each 4-5 turns.
Looks like your game is not really WIN7 compliant.

/Slow_Target

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Mar 05, 2013 10:09 am

it really depends of the computer and the video card, for one player with a problem, 49 won't have one (hardware problem... having a bug in an historical event is another thing altogether :) )
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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