Wed Oct 29, 2014 3:57 pm
So over the weekend, rather than play a game as the Romans, I replayed as Hannibal using the official patch. Now obviously some of the changes to my experience were a result of my understanding the game a lot better but regardless here are my observations:
I had a pretty easy time of it (I'm not playing on an especially hard difficulty and it is against the AI, I get that). Crossing the alps was no problem since I knew how to traverse the land between Saguntum and the Alps and stay in supply/with cohesion. Getting into northern Italy I was able to siege and assault the cities there and trap Roman armies. I then broke south and just offered a wall, taking each city one at a time and beating down large Roman armies with Hannibal and sieging cities with Megalus and his Gauls. Eventually I built up my fleet enough that, with Syracuse on my size, I achieved enough Naval parity to effectively siege Sicilian cities with Hasdrubal's Spanish forces (I left a small army behind to deal with tribes). Eventually Rome fell to a siege by Megalus while Hannibal blocked the route to him.
I never, in the entire playthrough, felt like victory was in doubt. Here are some weaknesses I think could be addressed:
-I get that you want it to be a viable alternative strategy for Carthage to build a navy to challenge Rome. It is expensive to do that already but it isn't difficult. I also feel like the AI is not effective at identifying situations where my fleet is concentrated in one place (typically for blockades) for a long time and taking advantage of those situations by concentrating its own fleet for a big naval victory. If it did that instead of doing whatever it does with its fleet right now (its not doing anything it seems since I've never seen the Romans invade spain or africa with any significant force) then it would probably be much more effective at keeping my Navy out of the war.
-The AI romans need to force me to fight without Hannibal as a leader. The easiest way to do that is to engage me wherever Hannibal isn't. The best thing for them to do would be to attack spain since losing spain would also significantly reduce the number of units I can build, and if I'm struggling to beat Rome in Spain then the tribal defections would go from minor nuisance to a real threat. If I have to focus all my funds on building units to keep Spain in my control then I won't be able to reinforce Hannibal as well or send additional armies to operate in Italy/Sicily which would really make things a lot harder.
-Hannibal wins basically all of his battles now which is great. He typically wins them with advantageous casualty results as well, sometimes by significant margins (ie. loses 5000, kills 10-15,000). I'm still not getting the kind of decisive battles where Hannibal wipes out entire roman armies in a single day but I guess the advantageous results, spread out across a campaign, achieves a similar effect in aggregate. At the same time, though, it is just so easy to replenish his losses. Just click up a few replacements in the production screen, put Hannibal in a controlled city on defensive mode, and wait a month or two and he'll be right back up to full strength. This means that I don't even really worry about my casualties. I imagine its not realistic since the engine is already built but I'd love to see a system where a unit can't replenish losses unless it can trace a path through controlled provinces to a province that can build that unit (port to port might be allowed for simplicity).