Hello,
I have posted before about how unintuitive and unpredictable the AJE map and unit movement can be.
I have just discovered something that leads me to post again as it makes absolutely no sense to me.
Here is a screenshot of the map and units in question with terrain and weather overlays:
I have a bunch of units in Corduba (made up of 2 leaders, legions, auxillia, funditore and one equites) in the south and was plotting movement orders to Ilerda in the north when I realised something unusual. All start at full cohesion.
When giving movement orders to units individually to travel from Corduba to Ilerda (allowing the game to auto-route), the game tells me that the cavalry equites unit will take the LONGEST time to get to Ilerda.
Here is what the game estimates for each unit as time to travel from Corduba to Ilerda (and the Movement type category and Speed Co-eff the unit card tells you)
Equites: 52 days (Movement: Medium, Speed Co-eff: 100%)
Legion: 50 days (Movement: Heavy Inf, Speed Co-eff: 110%)
Auxillia: 44 days (Movement: Line Inf, Speed Co-eff: 110%)
Funditores: 32 days (Movement: Light Inf, Speed Co-eff: 110%)
Leaders: 15 days (Movement: Skirmisher, Speed Co-eff: 100%)
Not only that but it seems that the game auto paths certain units differently to others. There are two branching roman roads from Corduba: and inland road and one along the coast.
The auxillia and funditores are auto-routed along the coastal road (of which 4 regions are snowing) but vary just at the end:
note: the game manual seems to suggest rain/mud are interchangeable as far as weather and it's effects go
Funditores: total regions crossed= 6
Wooded Hills/Roman Rd/Snow/Civilized
Wooded Hills/Roman Rd/Snow/Civilized
(cross river)
Woods/Roman Rd/Rain/Civilized
(cross river)
Wooded Hills/Roman Rd/Snow/Civilized
Wooded Hills/Roman Rd/Snow/Civilized
Woods/Roman Rd/Rain/Cleared
(cross river)
Auxillia: total regions crossed= 7
Wooded Hills/Roman Rd/Snow/Civilized
Wooded Hills/Roman Rd/Snow/Civilized
(cross river)
Woods/Roman Rd/Rain/Civilized
(cross river)
Wooded Hills/Roman Rd/Snow/Civilized
Wooded Hills/Roman Rd/Snow/Civilized
Woods/Roman Rd/Rain/Cleared
(cross river)
Forest/Roman Road/Rain/Civilized
(cross river)
The equites, legions and leaders auto-routed along the inland path (no snow, just rain):
Legions/Equites/Leaders: total regions crossed= 8
Woods/Roman Rd/Rain/Cleared
Woods/Roman Rd/Rain/Cleared
(cross river)
Woods/Roman Rd/Rain/Rich
(cross river)
Woods/Roman Rd/Rain/Cleared
Wooded Hills/Roman Rd/Rain/Cleared
Wooded Hills/Roman Rd/Rain/Cleared
Mountains/Roman Rd/Rain/Cleared
Forest/Roman Road/Rain/Civilized
According to the game manual, it says that snow and rain (mud) both have "moderate penalty" on movement, but rain(mud) making rivers more difficult to cross.
Why are the equites shown as being the slowest moving unit? Even when travelling the same path as Heavy Inf legions"? Is this intentional?
Where can I find more details on how terrain seems to affect the different Movement types?
Bull