Erik Springelkamp wrote:When I read the HostLog, the weather changes at the end of the turn, and the weather on the map is to be trusted for the whole next turn?
And storms behave according to a different algorithm?
I have looked at the HostLOg file as well and I see that the following weather logs are created at the
very start and at the
very end of the turn.
(Reporting) Starting CalcWeatherPatterns
(Reporting) AltWeatherCalc True
(Reporting) weaUniqueDiceRoll False
(Reporting) Weather severity dice for area 153 Weather_Arctic : 41
(Reporting) Weather severity dice for area 163 Weather_Continental_EST : 18
(Reporting) Weather severity dice for area 151 Weather_Continental_EUC : 61
(Reporting) Weather severity dice for area 150 Weather_Continental_GRM : 3
(Reporting) Weather severity dice for area 159 Weather_Continental_ORI : 23
(Reporting) Weather severity dice for area 162 Weather_Desertic : 47
(Reporting) Weather severity dice for area 166 Weather_Mediterranean_AFR : 39
(Reporting) Weather severity dice for area 154 Weather_Mediterranean_BAL : 84
(Reporting) Weather severity dice for area 155 Weather_Mediterranean_EST : 17
(Reporting) Weather severity dice for area 143 Weather_Mediterranean_HIS : 44
(Reporting) Weather severity dice for area 147 Weather_Mediterranean_MED : 31
(Reporting) Weather severity dice for area 158 Weather_Mediterranean_ORI : 53
(Reporting) Weather severity dice for area 145 Weather_Mountaineous_GAL : 8
(Reporting) Weather severity dice for area 160 Weather_Mountaineous_ORI : 46
(Reporting) Weather severity dice for area 156 Weather_Temperate_BAL : 7
(Reporting) Weather severity dice for area 142 Weather_Temperate_BRI : 19
(Reporting) Weather severity dice for area 165 Weather_Temperate_EST : 82
(Reporting) Weather severity dice for area 152 Weather_Temperate_EUC : 21
(Reporting) Weather severity dice for area 146 Weather_Temperate_GAL : 70
(Reporting) Weather severity dice for area 149 Weather_Temperate_GRM : 53
(Reporting) Weather severity dice for area 144 Weather_Temperate_HIS : 98
(Reporting) Weather severity dice for area 148 Weather_Temperate_MED : 23
(Reporting) Weather severity dice for area 157 Weather_Temperate_ORI : 86
(Reporting) Weather severity dice for area 164 Weather_Northern_Steppes_EST : 70
(Reporting) Weather severity dice for area 161 Weather_Southern_Steppes_ORI : 13
(Reporting) Weather severity dice for area 168 Weather_Northern_Seas_NOR : 70
(Reporting) Weather severity dice for area 169 Weather_Northern_Seas_ATL : 78
(Reporting) Weather severity dice for area 170 Weather_Southern_Seas_WMD : 69
(Reporting) Weather severity dice for area 171 Weather_Southern_Seas_CMD : 30
(Reporting) Weather severity dice for area 172 Weather_Southern_Seas_EMD : 9
(Reporting) Weather severity dice for area 173 Weather_Southern_Seas_PEX : 100
(Reporting) Weather severity dice for area 167 Weather_Tropical : 94
(Reporting) Ending CalcWeatherPatterns
I don't understand how these values translate to the actual sea region, but I do know that some sea regions are ALWAYS more likely to experience storms than others.
This information SHOULD be indicated in the mouse over of a sea region and all players SHOULD be aware of which sea regions are more likely to have bad sea weather. It is silly that a player just needs to play enough games to learn this themselves by experience. Thinking that all sea regions have an equal chance of experiencing bad sea weather is just wrong.
What is also odd is that when you view a replay, the sea weather icons seem to all get "blown" right and end up floating off the map! The replay does not seem to show you what really is happening with the weather.