I clicked the little statue on the left to enter the Decision Mode and was looking through the decisions and reforms. I wanted to do Merchants, but found that I could do this only in a few provinces that I controlled: only in the ones that had a population loyalty of 0% to 90%. If the province was too loyal, such as 100%, I could not stimulate economic improvement with the merchants decision... Huh? How does it make it a problem that my people there are too loyal to me to foster trade in the region?
I looked in the manual for answers and found:
Merchants. "Although agriculture remains the most important activity in the Ancient era, the rise of trade and craft industry in cities translates into an increased trading between the various provinces. The local markets also encourage trade of the regional specialities (like wine, iron, corn or wild beasts…)" (p 88)
Nothing there about being too loyal. Am I missing something?
This is a wonderful game, by the way. I am going to spend a lot of time here.