cwegsche
Lieutenant
Posts: 142
Joined: Mon Dec 28, 2009 11:54 am

Question regarding domestic traits

Mon Oct 01, 2012 2:06 pm

Hi folks!

I have questions regarding those african, hellenistic ... whatever traits, which some leaders, for example the numidians or lagides have, regarding their effectivness loss in foreign terretories.

What are exactly the restrictions they face when fighting outside their home terretories? Are these traits also count for units of these nationalities, if you for example attach them to roman generals. I only noticed higher travel lenghts in the game as well as higher command costs, but the other restrictions aren't clear to me ... Are there also some things about wore frontage or something or loss of combat strength?
I also read somewhere that not even all commanders/units are marked for their home territory traits ...

Thx Chris

Yarpen
Private
Posts: 37
Joined: Tue Feb 08, 2011 9:56 pm

Mon Oct 01, 2012 9:35 pm

Yeah, it's much needed in a future patch. Too much confusion now. I.e. playing as Vitellius you have - besides legions - Gallic/Briton/German auxilia cohorts & alas which have normal speed & CP costs. At the same time you have many Germanic mercenaries, which crawl like turtles outside Germania and have much higher CP costs - but they look exactly the same as auxilia (background colour) and have no special abilities indicating this difference. OTOH, there are Batavian generals in your army (which is pointed in their special abilities), which seem to have no malus when commanding legions.

User avatar
Narwhal
Posts: 792
Joined: Fri Aug 27, 2010 4:13 pm
Location: Paris

Mon Oct 01, 2012 10:26 pm

cwegsche wrote:Hi folks!

I have questions regarding those african, hellenistic ... whatever traits, which some leaders, for example the numidians or lagides have, regarding their effectivness loss in foreign terretories.

What are exactly the restrictions they face when fighting outside their home terretories?


Units (elements, actually) who have a trait that says that they cannot leave their territory have the following malus when they do :

Leaders :
Strategic : - 2
Offensive : - 2
Defensive : - 1
Maybe some other malus I cannot understand (this is in the "GameLogic file", at the Home Area Penalty section)

Troops :
Discipline : - 3
Max Cohesion : - 15
Move speed : 33% of base movement only

In addition, they have a +10 max cohesion bonus when at home.

Most Roman and Hellenic troops have no malus when "abroad". Unfortunately, as of 1.00, there are some units (the Germans for instance) who have "homesick malus" even though it is not indicated anywhere.

higher command costs


All units have a x4 CP command cost if there is no leader of their nationality in the stack. Usually, a different nationality has a different "color" BUT yet again, the Germanic get a free pass (they have the same color as the Romans) because the Beta because they were overlooked (beta's fault - including me). It will be changed in the next patch.

, but the other restrictions aren't clear to me ... Are there also some things about wore frontage or something or loss of combat strength?
I also read somewhere that not even all commanders/units are marked for their home territory traits ...

See above. No frontage malus


Yarpen wrote:Yeah, it's much needed in a future patch. Too much confusion now. I.e. playing as Vitellius you have - besides legions - Gallic/Briton/German auxilia cohorts & alas which have normal speed & CP costs. At the same time you have many Germanic mercenaries, which crawl like turtles outside Germania and have much higher CP costs - but they look exactly the same as auxilia (background colour) and have no special abilities indicating this difference. OTOH, there are Batavian generals in your army (which is pointed in their special abilities), which seem to have no malus when commanding legions.


Well, yes, there is an issue with German / Gallic / Briton which look like Romans but are "different" in engine term. If you spot any other, report them. It is on the dev punch list, as far as I know.

User avatar
yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Mon Oct 01, 2012 10:51 pm

when what applies is organized in strict rules normally, see

http://www.ageod.net/agewiki/Home_Area

when you are actually home sick. (As Asia minor tends to have plenty of irregulars)

as you speak of other limitation, do you mean

areaOutsideHomeAbi = -1 // -1 level to abies (can render them inactive)

?

as it saids, nilling most abilities (which have only one level) bonus and as the strategic value goes down, the activation of commanders gets harder, thus even eliminating most higher valued abilities, if i remember right
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

User avatar
Bohémond
Posts: 2810
Joined: Wed May 14, 2008 8:47 pm

Mon Oct 01, 2012 11:06 pm

Player will have more information about AreaBound penalty for units and leaders in next patch.

We are working on it.

Regards

Return to “Alea Jacta Est”

Who is online

Users browsing this forum: No registered users and 5 guests