Colony Egypt didn't exist (an old overlooking) in Colonies file (still looking where is placed the result of the.xls file to correct it in the setup or saves, nope ), so I tested to see if the test worked with Persia- you know, the Anglo-German 1907 understanding, and the subsequent occupation of Persia - in future we could condition it to Kabul neutrality - or get another approach, remove interest of both british and Russians for kabul (we have a ChgObjective, but I am not sure we have a command to remove them, but Kabul can be set to zero, ad some more revolt and disloyalty be triggered
So is here an attempt,
[color="#FF0000"]seems I tested too many things at a time[/color], and also went to other AI trying to
- correct their endgame economic unbalances (they maximize profit, VP, running a maximum of electric parts, cars and airplanes, but don't ensure its perennity)
(British, did which is good, but fail to ensure a balanced economy so they could do it on several turns, British would have starved from coal and minerals in 1 or 2 turns, while they had huge unneeded surplus of supply and steel ) - Germans didn't optimize railroads (damn, huge coal+steel+manufactured goods +mechanical parts producing areas need to build a RR2 when available) and lacked minerals too - and neither they nor japanese built any shipyards nor ships) - some mechanical parts/manufactured goods adjustment needed too
- save HUGE invisible sometimes armies were starving (some, is said, into unexplored invisible areas - I took the AI nations, wasn't just a Changefaction, so I should have known the areas, unlesss unexplored - how they could get them in the first place is a mystery for me - especially germans (with no transport) - problems with explorers eliminated ? OK but how did they went there in first place - so maybe system didn't like me to tinker with system in those areas
so by F2 I tried to rapatriate them into visible and supplied land, possible system didn't like that - also i found american trade ships starving, or unable to join a port or french ones blocked in full ocean
[color="#FF0000"]so here it is, if someone else can test it isolately and tell me if he gets the same insults (too many occurences ..) and what is wrong in the script - if any
[/color]
SelectFaction = $CMN
SelectRegion = $Tehran
StartEvent = evt_nam_Anglo_Russian_Persia_Understanding|1|2|NULL|NULL|$Tehran|NULL
Conditions
EvalIsAtPeaceWith = GBR
EvalIsAtPeaceWith = RUS // is case for both
MinDate = 1909/01/01
MaxDate = 1919/12/31
Probability = 100
Actions
SelectFaction = $PER
SetColStatusArea = $Colony_Persia;$colProtectorate
SetColStatus = $Tehran;$colProtectorate
AddDiploItem = GBR;$diDefensiveTreaty;CURRENT // Russians already have one
SetSOIVals = GBR;$Colony_Persia;3
SetSOIVals = RUS;$Colony_Persia;2
SetSOIVals = TUR;$Colony_Persia;1
SelectFaction = $RUS
SelectRegion = $Tehran
ChangeRgnOwner = PER
CreateStruc
SetType = $CONSULATE
SetName = velikyeKnyaz Rezidentura
Apply
SetColonialPen = 50
SelectRegion = $Tabriz
ChangeRgnOwner = PER
SetColonialPen = 50
SelectRegion = $Rasht
ChangeRgnOwner = PER
SetColonialPen = 50
SelectRegion = $Ardebil
ChangeRgnOwner = PER
SetColonialPen = 50
SelectRegion = $Kerman
ChangeRgnOwner = PER
SetColonialPen = 50
SelectFaction = $GBR
ChgObjective = $Abadan;5 // is normally the same spelling as in objective sct
SelectRegion = $Abadan
ChangeRgnOwner = PER
SetColonialPen = 50
SelectRegion = $Busheir // there are others areas, but is just for testing, thanks
ChangeRgnOwner = PER
SetColonialPen = 50
EndEvent