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RICCO7859
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Sat Jul 09, 2011 9:31 am

thanks a lot :thumbsup:

A little bug from siberian side in first turn. The dicticiel page appear :)
Attachments
didacticielSiberianfirstturn.jpg

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NY Rangers
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Sat Jul 09, 2011 9:31 am

Athens wrote:
BTW, I'm going to relax a bit AI self protection behaviour in winter. Red AI is too much passive during winter.


That's good. Otherwise it's pretty easy to capture cities during the winter with armoured trains. Passive AI won't transfer troops to protect them.

Athens
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Sat Jul 09, 2011 9:50 am

RICCO7859 wrote:I've just destroy Maknho force easily. It's a good news for me but no for this game. I don't know why Maknho don't retreat to avoid destruction. Could you see what's happens ?



Replayed the turn.

1) Makhno was outside Huliapole, conquered by you on a previous turn.
2) You have concentrated 33,000 men against the 7,000 anarchists
3) Anarchist s couldn' retreat in another egion, as a retreating force needs to have at least 5% Military Control in the trageted region.

So Anarchists died... rather logically.

You haven't committed forces against Tzaritsyn and focused mainly on Ukrain, where at least 2/3 of your army is present. Red AI is too much passive in winter. So, unless better advice, I believe Anarchist dispositions aren't wrong. What's wrong is the Red passivity since November 18, allowing you to hammer Makhno in an unhistorical way ( unhistorical but plausible).

Of course, I will have to take a further look atAnarchist s overall forces and reinforcements, but the official game has some pretty good handling of OOB questions, as the data was provided by a very fine boardgame designer knowing perfectly the RCW.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975

My blog: http://moddercorner.com/about/

[SIZE="2"]Players quotes about Fatal Years:[/size]

the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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NY Rangers
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Sat Jul 09, 2011 10:00 am

blackknight wrote:When playing, I have some kind of debug tool running in upper left corner showing cursor axis.


Disable "error logging" from Options.

Athens
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Sat Jul 09, 2011 10:01 am

RICCO7859 wrote:thanks a lot :thumbsup:

A little bug from siberian side in first turn. The dicticiel page appear :)


Ricco, unfortunatly you're the first French player interested in Fatal Years. Unfortunatly because I've not updated the French strings for new events. So the mod is for now only playable in English...No a bug, but a lacking feature. The right English text appears... Sorry :(
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Sat Jul 09, 2011 10:04 am

For isntall process, I agree it's ackward but mastering innosetup isn't for tomorrow. Sorry for the unconveniance :(
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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RICCO7859
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Sat Jul 09, 2011 10:29 am

Sorry but I'm not agree with you. Makhno should be retreated independently the control of aera around him to reflect the special character of makhnovchtchina.
I don't know how we can to do that but may be we can concider a homeland for maknho like the picture attached (Zone insurgée). Or set a sufficient military control below which we do not go down.

Another question in my siberian party I have no production pool for Miller :(
Attachments
siberianproductionforce.jpg
Archinov-Makhno.jpg

Athens
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Sat Jul 09, 2011 10:36 am

RICCO7859 wrote:Sorry but I'm not agree with you. Makhno should be retreated independently the control of aera around him to reflect the special character of makhnovchtchina.
I don't know how we can to do that but may be we can concider a homeland for maknho like the picture attached (Zone insurgée). Or set a sufficient military control below which we do not go down.

Another question in my siberian party I have no production pool for Miller :(


You're right, but the 5% limit of the AGE engine can't be tailored for a faction. The only solution would be an event giving ana 5% MC in some regions each turn, but it's rather ackward....But inded a solution must be found. Anyway, without supply depot in RUS a force is doomed. Once again, it doesn't correspond to the Makhno movement, but it's hard to overcome... Thinking abit more about.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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RICCO7859
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Sat Jul 09, 2011 10:48 am

thank you for all you do for this game. It's very difficult to simulate makhno war. Maknho should be supplies every where inside the makhnovchtchina.
Makhno has never depended to a depot. Gulie haS changed a dozens of time (German => Ukrainian => White => Red etc) with no impact for his army.

Athens
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Sat Jul 09, 2011 11:15 am

RICCO7859 wrote:thank you for all you do for this game. It's very difficult to simulate makhno war. Maknho should be supplies every where inside the makhnovchtchina.
Makhno has never depended to a depot. Gulie haS changed a dozens of time (German => Ukrainian => White => Red etc) with no impact for his army.


I will:

- create an event giving some turns ( not all) a few MC to ANA in Melitopol areas ( so sometimes, retreat will remain impossible)
- create a special supply wagon unit for Makhno forces, with much large supply and ammo stock, so Makhno should be able to reamin supplied for some turns even with the loss of the Huliapole depot.

Let's rationalize 1) as small anarchist military activity and 2) as a way to depict the special case of Makhno's supply conditions.... :neener:
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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Kev_uk
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Sat Jul 09, 2011 11:51 am

Hey Athens

I rolled my game back to 1.02b, after I had both installed 1.03 and afterwards your good FY mod.

Will reinstalling the patch overwrite any of the files from your mod? Will I have to reinstall your files now I have rolled back?

Also, installing your mod really took some time as I had to keep manually setting the directory for each .exe to be unpacked (my game path was c:\program files\Revolution under siege), and yours defaulted to a folder in main directory branch.

Thanks.

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RICCO7859
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Sat Jul 09, 2011 11:56 am

:thumbsup: heureusement que tu es là

Pour aller plus loin, Legion wargames est en train de créer un jeu sur le sujet et ici http://www.legionwargames.com/legion_GotM_Tatchanka.html (En haut The History Behind the Campaigns: )

Il y a une foule de documents. Je ne sais pas si les OOB de revolution under siege sont bon mais tu trouveras entre autre:

L'OOB Makhnoviste:

http://www.legionwargames.com/docs/Tatchanka_The%20Makhnovists%201.1.pdf

Il faudrait encore pour améliorer le jeu créer des soulèvements vert-anarchiste car tous ne combattaient avec Makhno. Leur devise n'est-il pas " Ni dieu ni maitre "

Sinon une excellente lecture pour se mettre dans le bain si on oublie le message politique (Et notamment certaines tentatives de réhabilitation d'actes commis par Makhno):

http://www.amazon.fr/Nestor-Makhno-Cosaque-libertaire-1888-1934/dp/2905291877/ref=sr_1_3?s=books&ie=UTF8&qid=1310208679&sr=1-3

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RICCO7859
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Sat Jul 09, 2011 12:03 pm

hello Kev_uk to play with 1.02b and Fatal year mod after 1.03

I have re-installed a clean version of revolution under siege :(

1.02b don't like 1.03

Athens
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Sat Jul 09, 2011 12:03 pm

Kev_uk wrote:Hey Athens

I rolled my game back to 1.02b, after I had both installed 1.03 and afterwards your good FY mod.

Will reinstalling the patch overwrite any of the files from your mod? Will I have to reinstall your files now I have rolled back?

Also, installing your mod really took some time as I had to keep manually setting the directory for each .exe to be unpacked (my game path was c:\program files\Revolution under siege), and yours defaulted to a folder in main directory branch.

Thanks.


Yes, I'm aware of the backwardness of the setup. I lack unfortunatly the skill to ease the process with winrar for now. As soon as possible, I will take a look at ;)

For the rest, you have always to install the patch after any install of the official files. Whatever 1.02b or 1.03 files, install FY after. :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Sat Jul 09, 2011 12:13 pm

RICCO7859 wrote: :thumbsup: heureusement que tu es là

Pour aller plus loin, Legion wargames est en train de créer un jeu sur le sujet et ici http://www.legionwargames.com/legion_GotM_Tatchanka.html (En haut The History Behind the Campaigns: )

Il y a une foule de documents. Je ne sais pas si les OOB de revolution under siege sont bon mais tu trouveras entre autre:

L'OOB Makhnoviste:

http://www.legionwargames.com/docs/Tatchanka_The%20Makhnovists%201.1.pdf

Il faudrait encore pour améliorer le jeu créer des soulèvements vert-anarchiste car tous ne combattaient avec Makhno. Leur devise n'est-il pas " Ni dieu ni maitre "

Sinon une excellente lecture pour se mettre dans le bain si on oublie le message politique (Et notamment certaines tentatives de réhabilitation d'actes commis par Makhno):

http://www.amazon.fr/Nestor-Makhno-Cosaque-libertaire-1888-1934/dp/2905291877/ref=sr_1_3?s=books&ie=UTF8&qid=1310208679&sr=1-3


Merci, je suis en effet au courant du jeu de Legion Wargames et j'ai déjà feuilleté les ( excellents ) pdf. J'ai remis à plus tard leur utilisation, d'autres corrections plus urgentes prenant mon temps. Merci en tout cas pour la suggestion.

De même, les jeux de David Baudlet sont très instructifs. Ceux de Perry Poore ont le mérite de l'originalité mais sont sans doute plus sujets à caution quant à leur rigueur historique. Ils sont disponibles en pdf d'ailleurs à bas prix :)

Quant à Makhno, mon but est aussi d'éviter les délires franco-anarchistes sur le sujet, qui est passionnant mais qui trop souvent constitue le réceptacle de ce qui demeure de la nostalgie d'une révolution sans tâche et sans reproche... Il ya chez Makhno une réelle volonté altruiste de libérer les pauvres, mais la guerre salit toujours, tout le monde. C'est la nature de la guerre :cool:
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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RICCO7859
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Sat Jul 09, 2011 12:32 pm

Bien d'accord avec toi pour ce livre. Il n'a d'intérêt pour moi que le coté wargameur c'est à dire le déroulement des combats.

Concernant Perry moore, ses jeux sont considérés par certains comme manquant de rigueur historique mais son livre non. Apparemment il est très précis avec beaucoup de cartes et d'OOB. Il s'avère être un spécialiste de l'époque.
Voir ci dessous l'avis sur un site de wargarme en français (L'estafette connais tu ?)

http://www.lestafette.net/t7-stamping-out-the-virus-revo-russe

Je l'ai donc commandé sur amazon. J’attends de voir et je ne manquerais pas de faire des suggestions.
Notamment sur l'armée de Miller et sur celle de Yudenitch (Je ne suis pas encore allé très loin dans le jeu mais il me semble qu’il manque les tanks).

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Kev_uk
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Sat Jul 09, 2011 12:43 pm

Clovis,

I found it easier to just double click the .exe's instead of running the batch file. Somehow the path was the same as my current one, so I dont know if they read from the registry?

Only one that didnt use the program files path was models.exe, all others were find with just double clicking.

Athens
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Sat Jul 09, 2011 1:20 pm

RICCO7859 wrote:Bien d'accord avec toi pour ce livre. Il n'a d'intérêt pour moi que le coté wargameur c'est à dire le déroulement des combats.

Concernant Perry moore, ses jeux sont considérés par certains comme manquant de rigueur historique mais son livre non. Apparemment il est très précis avec beaucoup de cartes et d'OOB. Il s'avère être un spécialiste de l'époque.
Voir ci dessous l'avis sur un site de wargarme en français (L'estafette connais tu ?)

http://www.lestafette.net/t7-stamping-out-the-virus-revo-russe

Je l'ai donc commandé sur amazon. J’attends de voir et je ne manquerais pas de faire des suggestions.
Notamment sur l'armée de Miller et sur celle de Yudenitch (Je ne suis pas encore allé très loin dans le jeu mais il me semble qu’il manque les tanks).


les tanks pour Yudenitch sont dans FY

Yudenitch's armored units are in



SelectFaction = $WHI
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 1
FixType = 0
SetName = NWR Tank Dcht
Apply
CreateUnit
SetType = $uni_WHI_Tnk1
SUFlavorName = 1st Tank Div.
SetName = 1st Tank Division
Apply
CreateUnit
SetType = $uni_WHI_Tnk1
SUFlavorName = 2nd Tank Div.
SetName = 2nd Tank Division
Apply
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Sat Jul 09, 2011 1:21 pm

Kev_uk wrote:Clovis,

I found it easier to just double click the .exe's instead of running the batch file. Somehow the path was the same as my current one, so I dont know if they read from the registry?

Only one that didnt use the program files path was models.exe, all others were find with just double clicking.


Thanks for the info :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
RICCO7859
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Sat Jul 09, 2011 1:53 pm

But no Miller's tank ??

Finally I decide to let Maknho alive (For few turns only ;) ) So I continu with my southwhite army.


I'm surprising because I have an acces to raise northwhite troop but I have not the control of this army...
Attachments
Blancdunord1.jpg

Athens
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Sat Jul 09, 2011 2:08 pm

RICCO7859 wrote:But no Miller's tank ??

Finally I decide to let Maknho alive (For few turns only ;) ) So I continu with my southwhite army.


I'm surprising because I have an acces to raise northwhite troop but I have not the control of this army...


Yes there was a glich in an event for WH5 units . Fixed.

Miller had tanks?
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
RICCO7859
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Sat Jul 09, 2011 2:28 pm

thanks again :)

Yes :neener:

http://www.soviethammer.info/blog/473043-tanks-of-the-russian-civil-war-tanks-in-the-north-and-northwest-of-russia/

I suggest to add a unit with 6 tanks at Arkhangelsk just for the chrome (And perhaps to defend the city).

Below on wiki page a picture with a captured tank by red army

http://en.wikipedia.org/wiki/Allied_intervention_in_the_Russian_Civil_War

Athens
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Sat Jul 09, 2011 10:48 pm

RICCO7859 wrote:
Another question in my siberian party I have no production pool for Miller :(



Fixed. I will have learnt something new about AGE engine today :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

blackknight
Conscript
Posts: 16
Joined: Sun Jun 05, 2011 2:08 pm

Sun Jul 10, 2011 5:15 am

Hi-

Thanks for this great mod.

I fixed my earlier problems.

I am playing as Sib Whites in Kolchak scenario.

I get a reminder about "unifying the whites" for the first three turns. But, that option is not in the politics tab. Also there is an even "Whites get more..." which brings more Western help, ut the event name is truncated and nonsensical. They get more what??

Thank you for your help.

-Brian

PS-Have you made changes to victory/nm? I played vanilla short grand campaign as red, took all white locations except archangelsk and all siberian except far eastern places past omsk, and still they had 95 and 69 morale respectively, and the game at the end says stalemate 9500 points to 1500. Really? a stalemate? I cannot understand it. Thanks.

Athens
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Sun Jul 10, 2011 8:58 am

blackknight wrote:Hi-

Thanks for this great mod.

I fixed my earlier problems.

I am playing as Sib Whites in Kolchak scenario.

I get a reminder about "unifying the whites" for the first three turns. But, that option is not in the politics tab. Also there is an even "Whites get more..." which brings more Western help, ut the event name is truncated and nonsensical. They get more what??

Thank you for your help.

-Brian

PS-Have you made changes to victory/nm? I played vanilla short grand campaign as red, took all white locations except archangelsk and all siberian except far eastern places past omsk, and still they had 95 and 69 morale respectively, and the game at the end says stalemate 9500 points to 1500. Really? a stalemate? I cannot understand it. Thanks.


As I've warned somewhere on this thread, Siberian faction isn't yet finished for human play. I will have a look at in the next days.

BTW, only Grand Campaign is modded in FY for now. Shorter campaigns could only if strong interest is manifested.

Victory/NM conditions: waiting the debugged official 1.03 version to get a look at.

Thanks :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Sun Jul 10, 2011 9:28 am

I will release a new version today.

What's new?

- More active AI in winter
- fixed bugs mentioned in this thread
- added British Tanks coming into Arkhangelsk ( remember tanks in FY move by rail as it was the only transport mode available in these times for these monsters).

- Begun to implement last modifications for Siberian faction.

Let's explain.

New rules for political orientation of the faction :
During the first three turns, the Siberian player may choose an alternative option. This option makes then uncertain the creation of the Directory and the Kolchak ‘s seizure of power. Until Kolchak hasn’t raised himself to leadership, the Czech units remain available. After the political takeover by Kolchak, the allied help and the losses of cohesion of the Siberian troops will be more or less important, importance revised every 6 months. If the Siberian player doesn’t choose this option, the official system applies, with some random events causing losses of cohesion in a more predictable way.

Notes : the player chooses with this option the unknown, gets the longer presence of the excellent Czech troops, and must expect to a unforeseeable variation of his resources in the future, not necessarily in worse besides..But the result of a unhistorical choice must remain unpredictable
To the difference of the two other factions, the Siberian side must figure the extreme diversity of his units; this diversity covers with the antagonisms very strong that mined the Kolchak’s effort of war who never (and didn’t try besides) succeeded in surmounting these internal oppositions in the reality.
To simplify, the Siberian player has two main groups: the first compound of the Legion Czech and the troops of the Komuch, weak organism mainly composed of SR and working for a democratic Russia. The second regroups all other troops, really” white “
The Komuch, centered on the Volga, was rejected so much by the Reds that the Whites, that found them too leftist. Under various pressures, of which the least was not the red successes against the weak troops of the Komuch, this movement ends up accepting to melt in one “Directory” where Kolchak ends up taking the direction by a coup in November 1918, putting an end to all autonomy of the Komuch. The Czechs took pretext of this evolution to leave the Front and to take garrison in Siberia.
In the official game, the arrival of the Directory, then Kolchak rise on power are stationary and always occur, to the same dates. On the other hand the player is free to concentrate all his units on the Volga since the first tour. In short, at a time the player has no choice and is free in a mandatory historic setting to achieve an impossible strength concentration actually.

Siberian faction Morale

Siberian faction will now lose at least 1 NM per turn. On the contrary, they will get not only the NM given by capture of strategic objectives, but supplementary NM when:

- controlling Arkhangelsk/Perm axis (10 NM),
- controlling Tzaritsyn for 5 turns ( 10 NM)
- controlling after january 19 some cities beyond Simbirsk/Syzran/ Saratov (5 NM each for Penza, Kunetsk, Cheboksary, Arzamas and Sysran)
- controlling Perm (2 NM), Kazan (4 NM)
- controlling Samara after January 19 (2 NM).

Last, when Siberian faction will have conquered all these objectives, Siberian will become the Official Russian Government for Western Allies. Among the advantages, better help, some Allied units, and the end of NM losses.


Notes: Siberian faction was a bit overpowered and the official version doesn't stress sufficiently how brittle Siberian Army and Regime were, for the reasons explaines above. Whatever the ruler, Siberian forces were divided in many groups much more divided than Southern Whites. This new rule forces Siberian player to search for quick success on the battlefield to save his regime, sustain Army morale.
On the contrary, Kolchak was viewed by United Kingdom as the most prominent figure among Whites, even if his performance was much less convincing than hoped. A victorious Kolchak would have got certainly the real reconnaissance as head of the Legitimate Russian State by Allies. In such a case, the Siberian faction would have been more attractive for any political group, explaining the end of NM losses. Victory has many fathers when defeat has no mother…

So the playing interest for Siberian faction will eventually be to win against time and with brittle forces...
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
Kev_uk
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Location: South Wales, UK.

Sun Jul 10, 2011 10:51 am

Hey Athens,
I am currently playing the Reds with the GC - and have noticed some good changes you made with FY. Not played RuS for some while, and for what I remember about the GC when the game was first released, your mod seems loads better, with a better AI than what I remember.

There are some bugs and some events are not working, but I see some posters already have pointed this out.

Kudos, keep up the good work. A lot more challenging now as Red player, although I see no Anarchists and I am up to Jan 1920.

Kev

Athens
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Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Sun Jul 10, 2011 11:03 am

Kev_uk wrote:Hey Athens,
I am currently playing the Reds with the GC - and have noticed some good changes you made with FY. Not played RuS for some while, and for what I remember about the GC when the game was first released, your mod seems loads better, with a better AI than what I remember.

There are some bugs and some events are not working, but I see some posters already have pointed this out.

Kudos, keep up the good work. A lot more challenging now as Red player, although I see no Anarchists and I am up to Jan 1920.

Kev


Thanks. :)

Having done both, I may confirm my AI performing better indeed. I've had only 3 months for the official release to work over AI behaviour and since I've learnt a few more things about AI :)

The next version should stiffen Anarchists. I suppose White AI and Ukrianian have destroyed ANA.

In any case, send me your last turn and the backup1 folder so I could take a look at the log files and ScriptEvents one. Always interesting for tweaking :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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Kev_uk
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Posts: 348
Joined: Wed Jan 23, 2008 10:43 pm
Location: South Wales, UK.

Sun Jul 10, 2011 11:30 am

Okey Dokey, here you are! Actually, I just found an ANA group in Kharkov when I went to retake it from Ukrainians...they must have got there before me!
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Grand Campaign1.rar
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Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Sun Jul 10, 2011 12:29 pm

new version uploaded at the usual place ( see my sig). Siberian Whites aren't yet ready for human play. Next version should be , but not before one week at least.

Fixed a rare bug hindering entry in play of Balt and Freikorps units
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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