Lynxyonok wrote:At the highest difficulty levels, AI stacks seem to survive without food or reinforcements. They just replicate despite freezing storms outside.
What I like about RUS, is that volunteers do trickle in. Regions with high loyalty get extra MIL units out of the blue. It's a little, but it's appreciated.
anarchists can become a real issue for any White opponent. They keep multiplying (every other stack is AI-controlled) and reinforcing.
ERISS wrote:Lynxyonok wrote:At the highest difficulty levels, AI stacks seem to survive without food or reinforcements. They just replicate despite freezing storms outside.
Yeah the game spawns zombiesWhat I like about RUS, is that volunteers do trickle in. Regions with high loyalty get extra MIL units out of the blue. It's a little, but it's appreciated.
anarchists can become a real issue for any White opponent. They keep multiplying (every other stack is AI-controlled) and reinforcing.
In the very south the AI has even awakened conscious and revolts again human players, spawings anarchists even not controled by red player, and it actually was not intended by the devs/modders
Devs let them go, as it was quite historical.
Lynxyonok wrote:I have not built a single artillery replacement in the whole game, there is so much spare artillery all around
Lynxyonok wrote:all those supply-free Ukrainian partisan units crawling through Ural and Siberia
Lynxyonok wrote:With enough support through building extra units, Makhno becomes a massive sledgehammer that Reds wield striking outside of the area once a month (losing cohesion due out of home area).
Lynxyonok wrote:an Vladivostok region is marked green and impossible to enter
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