Comrade ERISS, I will keep an eye on this Dybenko fellow. He sounds like a sneaky sort of lad, and I don't need another Stalin right now!
Comrade Andatiep, thank you for your questions. I have not, to this point, used any Regional Decisions, for several reasons. First to save Engagement Points, although now since industrialization is largely complete I do have more EPs available. Second, Suppression RDs causes a loss of national morale and I am trying to keep my NM above 100. Requisition/Conscription RDs cause loss of support and since I am not using Suppression RDs I would not be able to rebuild support for my regime, although I admit my understanding of the how popular support fluctuates is a bit fuzzy. I guess, overall, this is a reflection of my trying to run a 'kinder, gentler' communist/socialist government and to avoid some of the horrors of the actual conflict, even in a digital reproduction of that terrible event.'What profit it a man to gain the whole world, but lose his soul?' Even in a game there are limits on what a man can do in the name of victory, at least with this man...
Less excusable, perhaps, is my deviance from the 1919 Campaign Plan! The Baltics are turning out not quite as planned, of that there is no doubt. I was pushing further into the area with the goal of perhaps taking Riga and Talinn, since the game is beating me up every turn for not holding them, through loss of national morale. And the persistent and vocal Left/SR part of my government continues to agitate and disrupt the political scene, so I thought perhaps if I took the Baltics it might shut them up without shooting them. Since my early efforts went well I pressed on, but it looks like too far. A rethink in this area is ongoing. And don't even ask me about Novocherkassk! My efforts in the Donbas have been nothing short of disastrous!
As to the 20 cities victory requirement, my planning and operations have been based on the situation on the ground - defending and expanding the RSFSR - and not on specifically achieving the game victory conditions. But since I assume that you all (as the developers of the actual game!) set the victory conditions to reflect a successful defense and expansion of the RSFSR I can and will modify my efforts in this area (and after all it would be nice to actually win!). But my main purpose in playing and in writing this AAR is to enjoy myself, and to provide an interesting and perhaps informative read to those folks kind enough to take the time to read along. And it is an added benefit to the reader to get the comments and suggestions of you, the developers of this fine game.
Comrade Baris, thank you for writing! I have indeed not maxed out the command points available in my Red forces for the reasons stated in the original JPC report. In earlier efforts I tended to make giant 2000-3000 combat power stacks that could destroy anything, but then I wouldn't have enough forces to cover all the geographic areas that needed attention. But, in line with Comrade andatiep's comments, perhaps I am not utilizing the full production capabilities of the RSFSR to field the maximum number of combat units. I will reevaluate my current strategy and make adjustments as necessary and if possible.
Gentlemen, I hope these comments do not come across as too defensive. I very much appreciate you all reading and commenting on my feeble efforts. But at the start of this campaign I made it clear that I am a man of the Right but I am also a man of The Cross. I know it may seem silly to bring those things into a simulation, just a game after all. And there is no doubt that the political and economic situation of the Russian Empire in the early 20th century was badly in need of change. But in my opinion the Bolshevik revolution was a catastrophe for all of humanity, not just the Russians. The only way I can play a simulation of that horrific time is to tell myself that I am an agent of change but in line with my personal values. So I will not 'max out' the game options to squeeze every possible point of money, war supplies and conscripts out of an already wounded and fragile nation. It is silly, I know, to have compassion on my digital citizens in this manner, and to keep in mind the imaginary soldiers toiling away in the mud and the snow, far from home and under daily threat of death. But I am a citizen of country under stress, and I have been a soldier far from home and those things influence and inform not only my game play but my life. I do not have a heart of iron, my friends, and I cannot pretend to even in a game. So, I will do the best I can given the game parameters and in line with my limitations as a human being, of which there are many!
Of course, none of the above is an excuse for sloppy game play or for deviating from a sound original plan! Goodness knows I need all the help I can get, so I will head back to the planning room and see how I can improve my efforts! RUS is an outstanding game with the best AI in any AGEOD game I have played. I am enjoying myself thoroughly in fighting the campaign and in presenting this AAR. Thanks again to all who take the time to read and comment!
After breakfast, the war continues!
"The Hanged Man is a representative of humanity who is found between two kingdoms - that of this world and that of heaven."