ERISS wrote:If you're in "Allied Reds" option, you can't (but I think it was written, maybe you didn't remember). That's what I wanted to explain: for me it is not historical, among the few points where I disagree with Andatiep: I think reds allied would too make all they can for the anarchists to be removed in the end, or suffer threat of constant political breaches for people are able to claim more freedom (like removing the comissars and the tcheka power) in the "dictatorship of the proletariat". (Anarchists were at first in the tcheka!, but flee it in the other option when SR tried to kill Lenin and then Lenin made paranoïd -before Stalin- gave all power to the tcheka, which became the red mafia. But even in the "kind" option, I think allied Reds would become too power mongers for those anarchists who don't want this power. In France, the "Parti Communiste" had first be created by some french anarchists in 1919! but who flee it when they saw their marxist error (and those who didn't flee were then excluded by invited leninists). And even now this story tend to be removed from the parti story, telling the french party was made by leninists in 1920)
I do find Reds United to be a much more powerful choice. Fighting against Reds united on Veteran level has got to be the most challenging experience.
ERISS wrote:Elite white tend to have a big turn over as they're compelled by their honor, all killed doing the thougher job, but the whites want to honor the founder of the elite regiment and keep it alive with the best remaining men from other units.
It may be this integered in the game, and I don't know where's the limit of this resurect.
I just didn't think that unique units could be rebuilt, but that may be due to my lack of RUS experience and overprotection of best regiments. I strongly believe though that Red Latvians and Red Internationalist regiments are one and done, no rebuilds.