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Lynxyonok
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Re: 1921, September, Late, Rumania

Sat Nov 27, 2021 12:02 am

ERISS wrote:If you're in "Allied Reds" option, you can't (but I think it was written, maybe you didn't remember). That's what I wanted to explain: for me it is not historical, among the few points where I disagree with Andatiep: I think reds allied would too make all they can for the anarchists to be removed in the end, or suffer threat of constant political breaches for people are able to claim more freedom (like removing the comissars and the tcheka power) in the "dictatorship of the proletariat". (Anarchists were at first in the tcheka!, but flee it in the other option when SR tried to kill Lenin and then Lenin made paranoïd -before Stalin- gave all power to the tcheka, which became the red mafia. But even in the "kind" option, I think allied Reds would become too power mongers for those anarchists who don't want this power. In France, the "Parti Communiste" had first be created by some french anarchists in 1919! but who flee it when they saw their marxist error (and those who didn't flee were then excluded by invited leninists). And even now this story tend to be removed from the parti story, telling the french party was made by leninists in 1920)


I do find Reds United to be a much more powerful choice. Fighting against Reds united on Veteran level has got to be the most challenging experience.

ERISS wrote:Elite white tend to have a big turn over as they're compelled by their honor, all killed doing the thougher job, but the whites want to honor the founder of the elite regiment and keep it alive with the best remaining men from other units.
It may be this integered in the game, and I don't know where's the limit of this resurect.


I just didn't think that unique units could be rebuilt, but that may be due to my lack of RUS experience and overprotection of best regiments. I strongly believe though that Red Latvians and Red Internationalist regiments are one and done, no rebuilds.

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Lynxyonok
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1921, October, Early, Ural

Sat Nov 27, 2021 12:11 am

Ural remains a solid White stronghold as we're wrapping up the campaign. Away from main objectives; not a necessity once at least 1-2 batches of veteran troops transit Samara - Orenburg - Aralsk - Tashkent, it is laying by the wayside. Red fleets do patrol Volga, preventing any major westward movements, but overall, this is probably as good as it's going to get here for me.
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Lynxyonok
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1921, October, Early, Last builds?

Sat Nov 27, 2021 12:19 am

Brand new garrison of Khabarovsk: very likely the last builds in this game (6 turns remain).
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ERISS
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Re: 1921, September, Late, Rumania

Sat Nov 27, 2021 12:54 pm

Lynxyonok wrote:I just didn't think that unique units could be rebuilt. I strongly believe though that Red Latvians and Red Internationalist regiments are one and done, no rebuilds.

Yes, it's only for white regiments, and IIRC only the AI is able do it,
the human player was not allowed (maybe for both balance and tiring of dev).

Maybe, if the AI doesn't know how to tactically historically handle them, the AI should too reborn the Red elites?:
Reds had care for those elites, they sent in front of them sacrificial units to open/soften them the road (like makhnovists, who felt honored to show their courage for the revolution, then in the end were thanked by the Reds by being machineguned). Countrary to white, where it was the elite task to make the thougher job.
But I think AGE is good for the Reds, as in battles it tends to destroy first "bad" regiments.

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Lynxyonok
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Re: 1921, September, Late, Rumania

Sat Nov 27, 2021 6:33 pm

ERISS wrote:But I think AGE is good for the Reds, as in battles it tends to destroy first "bad" regiments.


Interesting - casualties aren't random but are rather weakest-link-based?

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Lynxyonok
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1921, October, Early, Vladivostok

Sat Nov 27, 2021 6:51 pm

Reds are making one final push for the Pacific Ocean.
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ERISS
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Re: 1921, September, Late, Rumania

Sun Nov 28, 2021 4:10 am

Lynxyonok wrote:casualties aren't random but are rather weakest-link-based?

I begin to tell bad. It's random, but reds is able to have more numerous but fragile units where randomness to give hits.

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Lynxyonok
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Re: 1921, September, Late, Rumania

Mon Nov 29, 2021 2:49 am

ERISS wrote:
Lynxyonok wrote:casualties aren't random but are rather weakest-link-based?

I begin to tell bad. It's random, but reds is able to have more numerous but fragile units where randomness to give hits.


Funny fact - I've had short-duration (but large-scale, 10K+ on the Red side) battles where the only Red loss was an MP unit, which kind of made me feel like WON / Empires in Arms rule of Committing the Guard to stem a retreat.

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Lynxyonok
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1921, October, Late, Baltic Republics

Mon Nov 29, 2021 2:55 am

The white forces are finally appearing to be exhausted just 5 turns before the campaign ends; there haven't been any major sieges or battles in a turn or two. There are still a couple of roving bands around, and I may be missing an occasional stack that had travelled all the way inland into Red Russia, but overall, it's quiet. There is a seemingly Western White corps in Rezekne, but it's staying put.
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Lynxyonok
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1921, October, Late, Novgorod

Mon Nov 29, 2021 3:04 am

During the later phases of the game, I've been reduced to sending out recruit leaderless forces just to rebuild by communication lines. Yes, even despite having 12 HQs working overtime, there were still weak units. Now, most of those raiders did serve their purpose - rebuilding railroads, capturing empty hexes, etc. Except one of them tried to act like a siege force... yes, never again. They've been stuck around some meaningless town for a while, and de facto they are a loss.
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Lynxyonok
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1921, October, Late, Objectives

Mon Nov 29, 2021 3:47 am

It's interesting how Reds still haven't been able to defeat either of White armies: there are roving bands from both factions. Eastern Whites still have a chunk of Japanese and Polish forces too.
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