von Sachsen wrote:Out of curiosity, what?
Clovis wrote:...In any case, I feel 1.01 to be really very close of the perfect balance of gameplay at least for 1918.
TheDoctorKing wrote:
You can sometimes inflict them on your enemy by subversion (if Red) or requisitioning heavily in provinces you are about to lose (sneaky move for both parties, seems legit though). Requisitioning heavily in your border provinces helps build a "wall" of Green guys that both sides have to go through to be active on that front. This helps the defender, thus the Reds in 1918-1919 and the Whites 1919-21.
Silber wrote:
Shouldn't there be some Military-influence spread from owned cities in region and superior forces of leaders towards aligned provinces so you could gain military control without entering every single province? (for example for owning all cities in region you could gain +10% of Military Control in every province being part of that region? - and if that's a leader of some great army applies to provinces neighboring the province that the army is in.
Silber wrote:Of course if there is human on the opposite side :>
In other cases it might feel like quite short scenario - like on this ol' photo
Revolution collapsed before it sprawled for good.
Shouldn't there be some Military-influence spread from owned cities in region and superior forces of leaders towards aligned provinces so you could gain military control without entering every single province? (for example for owning all cities in region you could gain +10% of Military Control in every province being part of that region? - and if that's a leader of some great army applies to provinces neighboring the province that the army is in.
Baris wrote:Yes military control doesnt increase even there is a fort and big army in the neighbouring region. MC designed as region level. it should be better if MC implemented area level. %5 or %10 bonus would be good.
Baris wrote:This is interesting.But doesnt sound good. It prevents punishment for side who made requisition. Maybe defeating Green armies should give replacement or concripts to the other side to prevent gamey usage.
Clovis wrote:could you post the save? I would take a look. and what were the AI settings too?The RedAi seems to have much more trouble to stand afterthe first year and I'm yet searching why... Initially I was convinced White AI would be weaker...There's a sort of sickness of the Red AI in the GC i would like to cure. For that, I need data
Silber wrote:I made this photo like week ago and in the meanwhile I purged all the files (it aches me when the drive space is wasted :P) - I had large amount of those save files anyway I just though that some players are better than others ;-) so I didn't bothered with that :P ...maybe next time I'll remember to keeps all the saves but this time I'll try to get Moscow by the April 1919 :> (I lost those 2 months for conquering Caucasus (Kavkaz?) ...couldn't resit getting Stalin :> (got him encircled near Tsaritzin and squashed with massive Siberian-White version of Konarmiya :>)
Difficulty setting was iirc standard/default.
(I kept the photo for reference to improve in further games ;-) )
Clovis wrote:I believe a part of the problem was tied with the low Morale level Red AI got by using too much of the alliance with Anarchist options.
Silber wrote: (I lost those 2 months for conquering Caucasus (Kavkaz?) )
Baris wrote:Depends on language but also can be called "Kafkas".
Early turns of the campaign Red forces was chased by southern white main army and then end up Ekaterinoder region(Trotsky forces in it). Without sieging or try to take city they marched after red detachments and end up in Novorovski harbour. Their harbour is blocked by Red battleships and north of the harbour is swamps. It is minor thing but if their force got destroyed, white armies will be very weakened. I though that AI priority of Novorovski should be weakened. As it is isolated city.
other thing is Kazan city is difficult for AI to get it. I blocked 3 passage ways with ships so big siberian white army decided to march other objective city "Ufa" It was good choice but I think it will be better for AI to use or construct little more ships. As currently AI can blockade major river crossings, it will be more helpful for AI to engage river combat and to open blocked rivers.
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ERISS wrote:I think (but that's a loose idea as I badly know the game), Red diplomacy with anarchists should be:
Declare peace: EP -1, MN +2
then EP -1 per turn (anarchists undermining bolsheviks ideas, and nobody want to deal with who allies anarchists)
Declare war: EP +1, MN -1
then MN -1 per turn (people don't understand well why they should kill revolutionnaries)
So, that's a dilemna for Reds.
Clovis wrote:Not replying, but listening
Baris wrote:This is interesting.But doesnt sound good. It prevents punishment for side who made requisition. Maybe defeating Green armies should give replacement or concripts to the other side to prevent gamey usage.
ERISS wrote:I think (but that's a loose idea as I badly know the game), Red diplomacy with anarchists should be something like [...]
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