I installed the game today on my new PC with Win 7 pro, [Edit: and the game is fully patched up]
I am getting really frustrating game issues playing as White Siberia in the 1917 Campaign.
1) No units are offered for purchase, even in 1918, only reinforcements which hardly ever seem to actually get deployed. I did read that you have to disband an entire brigade for reinforcements to arrive but dismissed that as a typo as the micro management of constantly disbanding and reforming brigades and then have the armies sit around waiting would be a micro-management nightmare (and my copy would go straight into the bin).
2) Movement: Getting weird movement glitches that basically leave your units so disorganised that they get trashed by the time they actually meet the enemy: two examples; a) Moving a group from the Murmansk box to the on map arrival province of Segezha- told by AI 28 days., 28 days later it's.......still 28 days. The power of the units is now reduced from 1,200 to exactly zero (yep, in just 28 days). Attack cancelled.(obviously!). Enemy has now reinforced the area so they are now a dead army effectively, great...
b) Trying to move a 3-Corps (one Corps containing Armoured Trains) army to attack from Kurganinsk to the province of Armavir, two provinces to the East. The railway track is destroyed on the inbetween province). The AI says it will be 33 days. 15 days later it has now gone UP to 39 days. 15 days later the AI is now claiming it will now take 17 days. 15 days later it actually arrives, but at the inbetween province only. Combat strength is now hopeless.
This leads me to my next problem: by now I was so annoyed with the hopeless times the AI gives I decided I'd repair the railway line and then do an all out attack without retreat (Red/Red ROE's), so
3) Four times the Army (by now I'd combined the three corps into one) went to assault, BUT, they actually just did a single attack, wimped out, and at each new start of turn was back at the start province on Green/Green.
So the AI is ignoring your ROE settings and changing then to whatever it fancies. Perhaps I should just watch the AI play itself?
In all other AGEOD games I've played a Red/Red setting means a battle each day, no retreat and you are still in the province you were attacking on day 15 if unresolved. What on earth is going on?
I'd earlier actually tried with the 3 separate corps and had the weird sight of one of the corps completely teleporting to the province East of the target of Armavir. That was surreal. I did it three times, and each time got the same result.
4) Despite repeatedly setting Corps to move and attack together I have yet to see a single successful coordinated attack. All have led to the Corps attacking individually once they arrive. One Corps contained Armoured Trains, I'm suspicious that they are the cause of the problem.
5) Weird notifications: I was informed I'd taken control of the provinces in Latvia & Lithuania, except I hadn't taken control of course, the Germans had withdrawn and they had become free nations. A few turns later I was told two Latvian regiments had been reinforced, great, good for them, but why spam me with this info? I don't control either of these nations.
Points 1-4 are basically making this game unplayable.
One gripe: Being spammed by the "wear and tear" notifications. I see they are still alive and well in this game!
Can I please make a suggestion?
As AGEOD programme 8 month winters into all four games I've played to date, it's impossible to avoid moving troops around in the snow. so please, please, condense these messages into a single message saying "due to wear and tear X unit suffered X hits over the 15 days".
To give two examples of how spammy they are: with just 3 units moving in the snow, 26 of the 64 notifications were of this type, In another, with 5 units moving, 28 of the 56 notifications (50%!!) were.
I'm seriously starting to look forward to getting back to AACW and trying out BoA 2 over my old BoA, especially after the weird morale reductions imposed in ROP after about turn 50 of the 173-turn Grand campaign that effectively renders it to an 80-turn not-so-grand Grand campaign! Whose decision was that and why?!!
