Got a very strange bug going on. Leaders in RUS are always active, something seems to be going wrong in the activation algorithm. This seems to be just an issue on my machine, as the people I play mp with are not having the same problem. I also don't have this issue with any other AGEOD games except RUS. Not sure if it's always been a problem or not, seems like at one time I was able to host turns without this problem though (or maybe I just never noticed it).
Any ideas what might be machine specific that would cause the leader rolls to always go active? If I get a leader created by event, they seem to be arbritrarily active or inactive, but as soon as the leader exists during a turn that is processed, they always end up active.
Tried a full re-install, still having the same issue.
Very vexing, and unsure what could be causing it. Is there some random number seed pulled from an internal clock or something obscure like that? Kinda stretching to figure out the reason at this point.