sorta
Captain
Posts: 176
Joined: Fri Sep 30, 2011 3:25 pm

Anarchists Won't activate

Mon Oct 31, 2011 1:27 am

Three player PBEM game.

Message describing issue from Red below:

Turn before last I signed the pact with the anarchists. The program deducted my 4nm and has been subtracting 1nm per turn. It wrote in the log we were now allied and I could directly contol anarchist units.
Well now I can look at anarchist units (well the western ones anyway) but can't move any the last couple of turns.

Files attached

Regards
Attachments
Dead Red files.zip
(670.14 KiB) Downloaded 246 times

User avatar
Captain
Captain
Posts: 169
Joined: Thu Aug 14, 2008 11:33 am
Location: Australia

Help

Thu Nov 03, 2011 9:01 am

Any good samaritans out there? I am the Reds getting hammered and now to add insult to injury the Anarchists deuct my morale costs but don't join the fight!
Now where's a good game techo when you need one :confused:

User avatar
SEPRUS
Posts: 232
Joined: Thu Jan 01, 1970 1:00 am

Fri Nov 04, 2011 9:04 am

Where are they? I only see AI controlled Anarchists near Odessa. We will anyway need the turn before you got them in any case.

Thanks.

sorta
Captain
Posts: 176
Joined: Fri Sep 30, 2011 3:25 pm

Fri Nov 04, 2011 10:30 pm

Pls find attached previous day (I hope) files.

My Red colleague will explain
Attachments
Dead Red~WH3 (22).zip
(280.7 KiB) Downloaded 245 times

User avatar
Captain
Captain
Posts: 169
Joined: Thu Aug 14, 2008 11:33 am
Location: Australia

Anarchists

Sat Nov 05, 2011 12:17 am

That's right as the Reds I could only see the western Anarchists near Odessa.
You may have to go back 2 turns

User avatar
Seb
Posts: 709
Joined: Tue Jul 08, 2008 11:34 am

Sat Nov 05, 2011 12:19 pm

I works fine with me. Grigoriev's anarchists (Nova Odessa) as well as Makhno's anarchists (Huliaipole). Which scenario are you playing ?
[CENTER][SIGPIC][/SIGPIC][/CENTER]

User avatar
Captain
Captain
Posts: 169
Joined: Thu Aug 14, 2008 11:33 am
Location: Australia

Anarchists

Sat Nov 05, 2011 1:48 pm

We are playing the full campaign.
I activated the Anarchists 2 turns ago but can still only see Grigorev's force and can move none at all?

sorta
Captain
Posts: 176
Joined: Fri Sep 30, 2011 3:25 pm

Tue Nov 08, 2011 7:48 pm

Any ideas how to fix?

Regards, Angus

User avatar
Citizen X
AGEod Veteran
Posts: 796
Joined: Tue Feb 02, 2010 1:34 pm

Tue Nov 08, 2011 9:53 pm

What can say?

They're Anarchists. :niark:

User avatar
andatiep
Posts: 1429
Joined: Thu May 01, 2008 10:56 am
Location: Grenoble, France.

Tue Nov 08, 2011 11:11 pm

Citizen X wrote:What can say?

They're Anarchists. :niark:


Yes, they are. Why should they follow you, evil bolcheviks :neener: !
And i would not after all when i see the hopeless situation of the Reds against the Whites in your game :evilgrin:


You probably started the game before the patch 1.04, because now there is no Grigoriev and Makhno forces as an AI faction.

I can propose you a solution to save your PBEM. It's to kill all the ANA IA faction units and recreate the updated event of the patch 1.04.

Open your /RUS/Events/Grand Campaign.sct file and at the end, copy/paste this lines (then resolve one turn) :

Code: Select all

SelectFaction = $CMN
SelectRegion = $Odessa
StartEvent = evt_nam_CMN_killAllANA|1|0|NULL|NULL|$Odessa|NULL

Conditions
  MinDate = 1918/01/15

Actions
SelectFaction = $ANA
  SelectSubUnits = FactionTags ANA
  AlterCuSubUnit = ApplyToList;Kill

EndEvent



SelectFaction = $CMN
SelectRegion = $Huliaipole
StartEvent = evt_nam_Renforts_CMN_AnarchistWarbandsRELOAD|1|1|evt_txt_Renforts_CMN_AnarchistWarbands|Event-img_Renforts_CMN_AnarchistWarbands|$Huliaipole|NULL

Conditions
  MinDate = 1918/11/16

Actions
  DescEvent = evt_desc_Renforts_CMN_AnarchistWarbandsRELOAD

SelectFaction = $RED
  Replacement = ANA;$famLine;6
  Replacement = ANA;$famMilitia;5
  Replacement = ANA;$famCavalry;3

SelectFaction = $RED
SelectRegion = $Huliaipole
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Ukraine Revolutionnary Army
  Apply
  CreateUnit
  GMEParam = 14
  SetType = $uni_ANA_Makhno2
  FlavorName = Makhno Warband
  SetName = N. Makhno
  Apply
  CreateUnit
  SetType = $uni_ANA_Inf1
  FlavorName = S. Karetnkik
  SUFlavorName = Makhno Dcht
  SetLevel = 1
  SetName = Makhno Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Inf1
  FlavorName = Kurilenko
  SUFlavorName = Kourilenko Dcht
  SetLevel = 1
  SetName = Kurilenko Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Inf1
  FlavorName = F. Shussia
  SUFlavorName = Shussia Dcht
  SetLevel = 1
  SetName = Shussia Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Inf1
  FlavorName = Petrenko-Platonova
  SUFlavorName = Petrenko-Platonova Dcht
  SetLevel = 1
  SetName = Petrenko-Platonova Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Inf1
  FlavorName = Kychev
  SUFlavorName = Kychev Dcht
  SetLevel = 1
  SetName = Kychev Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Inf1
  FlavorName = Rebrov
  SUFlavorName = Rebrov Dcht
  SetLevel = 1
  SetName = Rebrov Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = 1st Cavalry Dcht
  SetLevel = 1
  SetName = 1st Cavalry Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = 2nd Cavalry Dcht
  SetLevel = 1
  SetName = 2nd Cavalry Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = 3rd Cavalry Dcht
  SetLevel = 1
  SetName = 3rd Cavalry Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = 4th Cavalry Dcht
  SetLevel = 1
  SetName = 4th Cavalry Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Art0
  SUFlavorName = Horse Bty
  SetLevel = 1
  SetName = Horse Battery Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Art0
  SUFlavorName = Horse Bty
  SetLevel = 1
  SetName = 2nd Horse Battery Dcht
  Apply
  CreateUnit
  SetCommit = 3
  SetType = $uni_ANA_MG1
  FlavorName = T. Khozin
  SUFlavorName = Tachankas
  SetLevel = 1
  SetName = Tachankas Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Sup
  SUFlavorName = 1st Co.|2nd Co.|3rd Co.|4th Co.
  SetName = 1st Makhno's Supply
  Apply
  CreateUnit
  SetType = $uni_ANA_Sup
  SUFlavorName = 1st Co.|2nd Co.|3rd Co.|4th Co.
  SetName = 2nd Makhno's Supply
  Apply

SelectFaction = $RED
SelectRegion = $Huliaipole
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = 1st Cavalry Group
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = Anarchist Cavalry
  SetLevel = 1
  SetName = Anarchist Cavalry
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = Anarchist Cavalry
  SetLevel = 1
  SetName = Anarchist Cavalry
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = Anarchist Cavalry
  SetLevel = 1
  SetName = Anarchist Cavalry
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = Anarchist Cavalry
  SetLevel = 1
  SetName = Anarchist Cavalry
  Apply
  CreateUnit
  SetType = $uni_ANA_MG1
  SUFlavorName = Tachankas
  SetLevel = 1
  SetName = Tachankas Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Art0
  SUFlavorName = Horse Bty
  SetLevel = 1
  SetName = Horse Battery Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Art0
  SUFlavorName = Horse Bty
  SetLevel = 1
  SetName = Horse Battery Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Sup
  SUFlavorName = 1st Co.|2nd Co.|3rd Co.|4th Co.
  SetName = Anarchist Supply
  Apply

SelectFaction = $RED
SelectRegion = $Huliaipole
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = 2nd Cavalry Group
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = Anarchist Cavalry
  SetLevel = 1
  SetName = Anarchist Cavalry
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = Anarchist Cavalry
  SetLevel = 1
  SetName = Anarchist Cavalry
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = Anarchist Cavalry
  SetLevel = 1
  SetName = Anarchist Cavalry
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = Anarchist Cavalry
  SetLevel = 1
  SetName = Anarchist Cavalry
  Apply
  CreateUnit
  SetType = $uni_ANA_MG1
  SUFlavorName = Tachankas
  SetLevel = 1
  SetName = Tachankas Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Art0
  SUFlavorName = Horse Bty
  SetLevel = 1
  SetName = Horse Battery Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Art0
  SUFlavorName = Horse Bty
  SetLevel = 1
  SetName = Horse Battery Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Sup
  SUFlavorName = 1st Co.|2nd Co.|3rd Co.|4th Co.
  SetName = Anarchist Supply
  Apply

SelectFaction = $RED
SelectRegion = $Huliaipole
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Mounted Partisans
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav2
  SUFlavorName = Mounted Partisans
  SetLevel = 1
  SetName = Mounted Partisans
  Apply

SelectFaction = $RED
SelectRegion = $Huliaipole
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Mounted Partisans
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav2
  SUFlavorName = Mounted Partisans
  SetLevel = 1
  SetName = Mounted Partisans
  Apply

SelectFaction = $RED
SelectRegion = $Huliaipole
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Mounted Partisans
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav2
  SUFlavorName = Mounted Partisans
  SetLevel = 1
  SetName = Mounted Partisans
  Apply

SelectFaction = $RED
SelectRegion = $Huliaipole
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Ukraine Partisans
  Apply
  CreateUnit
  SetType = $uni_ANA_Par1
  SUFlavorName = Ukraine Partisans
  SetLevel = 1
  SetName = Ukraine Partisans
  Apply

SelectFaction = $RED
SelectRegion = $Huliaipole
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Ukraine Partisans
  Apply
  CreateUnit
  SetType = $uni_ANA_Par1
  SUFlavorName = Ukraine Partisans
  SetLevel = 1
  SetName = Ukraine Partisans
  Apply

SelectFaction = $RED
SelectRegion = $Huliaipole
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Ukraine Partisans
  Apply
  CreateUnit
  SetType = $uni_ANA_Par1
  SUFlavorName = Ukraine Partisans
  SetLevel = 1
  SetName = Ukraine Partisans
  Apply

SelectRegion = $Nova Odessa

SelectFaction = $RED
SelectRegion = $Nova Odessa
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Grigoriev Warband
  Apply
  CreateUnit
  GMEParam = 8
  SetType = $uni_ANA_Grigoriev1
  FlavorName = Grigoriev Warband
  SetName = N. Grigoriev
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = Anarchist Cavalry
  SetLevel = 1
  SetName = Anarchist Cavalry
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = Anarchist Cavalry
  SetLevel = 1
  SetName = Anarchist Cavalry
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = Anarchist Cavalry
  SetLevel = 1
  SetName = Anarchist Cavalry
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav1
  SUFlavorName = Anarchist Cavalry
  SetLevel = 1
  SetName = Anarchist Cavalry
  Apply
  CreateUnit
  SetType = $uni_ANA_MG1
  SUFlavorName = Tachankas
  SetLevel = 1
  SetName = Tachankas Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Art0
  SUFlavorName = Horse Bty
  SetLevel = 1
  SetName = Horse Battery Dcht
  Apply
  CreateUnit
  SetCommit = 3
  SetType = $uni_ANA_Art0
  SUFlavorName = Horse Bty
  SetLevel = 1
  SetName = Horse Battery Dcht
  Apply
  CreateUnit
  SetType = $uni_ANA_Sup
  SUFlavorName = 1st Co.|2nd Co.|3rd Co.|4th Co.
  SetName = Anarchist Supply
  Apply

SelectFaction = $RED
SelectRegion = $Nova Odessa
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Mounted Partisans
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav2
  SUFlavorName = Mounted Partisans
  SetLevel = 1
  SetName = Mounted Partisans
  Apply

SelectFaction = $RED
SelectRegion = $Nova Odessa
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Mounted Partisans
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav2
  SUFlavorName = Mounted Partisans
  SetLevel = 1
  SetName = Mounted Partisans
  Apply

SelectFaction = $RED
SelectRegion = $Nova Odessa
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Mounted Partisans
  Apply
  CreateUnit
  SetType = $uni_ANA_Cav2
  SUFlavorName = Mounted Partisans
  SetLevel = 1
  SetName = Mounted Partisans
  Apply

SelectFaction = $RED
SelectRegion = $Nova Odessa
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Ukraine Partisans
  Apply
  CreateUnit
  SetType = $uni_ANA_Par1
  SUFlavorName = Ukraine Partisans
  SetLevel = 1
  SetName = Ukraine Partisans
  Apply

SelectFaction = $RED
SelectRegion = $Nova Odessa
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Ukraine Partisans
  Apply
  CreateUnit
  SetType = $uni_ANA_Par1
  SUFlavorName = Ukraine Partisans
  SetLevel = 1
  SetName = Ukraine Partisans
  Apply

SelectFaction = $RED
SelectRegion = $Nova Odessa
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Ukraine Partisans
  Apply
  CreateUnit
  SetType = $uni_ANA_Par1
  SUFlavorName = Ukraine Partisans
  SetLevel = 1
  SetName = Ukraine Partisans
  Apply

EndEvent

REVOLUTION UNDER SIEGE GOLD

sorta
Captain
Posts: 176
Joined: Fri Sep 30, 2011 3:25 pm

Wed Nov 09, 2011 8:22 pm

Even the Red player doesn't blame the anarchists for not joining them...

Many thanks for the fix.

User avatar
andatiep
Posts: 1429
Joined: Thu May 01, 2008 10:56 am
Location: Grenoble, France.

Thu Nov 10, 2011 4:01 pm

sorta wrote:Even the Red player doesn't blame the anarchists for not joining them...


Go on, Tovaritch !

I wish you to save this revolution from the White's menace ;) !!!!
REVOLUTION UNDER SIEGE GOLD

moni kerr
Lieutenant
Posts: 105
Joined: Tue Dec 28, 2010 11:19 pm
Location: Toronto, Canada

Fri Nov 11, 2011 12:00 am

Why do anarchists only drink herbal tea?



Because proper tea is theft. ;)

Return to “RUS Technical support / Aide technique”

Who is online

Users browsing this forum: No registered users and 6 guests