elxaime
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RUS 2?

Mon Jan 16, 2017 4:11 pm

I have to say, I have bought almost every AGEOD game and RUS is one of them best, if not THE best AGEOD game. I am wondering if there are any plans for a RUS 2?

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PhilThib
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Re: RUS 2?

Mon Jan 16, 2017 5:33 pm

RUS Gold (Davaï) is already much improved from original RUS...no plans for RUS2 (if by that you mean with new interface like CW2) so far.

stockwellpete
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Re: RUS 2?

Mon Jan 16, 2017 6:52 pm

I agree that this is a superb game - I have just started playing it again after a long break. The first time round I didn't really get a firm grip of it, but I am now starting to really appreciate the depth of the game.

Has it reached the end of its development cycle now, or are there still things that you would like to add to the game? There is nothing that strikes me as being obviously missing at the moment in terms of gameplay, I must say, although I do think maybe the manual could be a little bit more helpful (what is there already is very good). I have written a few manuals for Slitherine and I try to include some basic strategic and tactical advice in the text as well as providing a full glossary of units. Some basic guidance for the different campaigns would also be quite helpful. The idea is to give the new player just a bit of support when they are starting out rather than giving away all the games secrets from the outset. I have to say that the tooltips provided in the game are generally excellent, but RUS is quite a complicated game and some players may struggle to get a foothold in the game (it depends on how much time they have really). I also think that the English translation could be improved just a little bit. Sometimes the text is slightly confusing and just needs a little polishing.
Last edited by stockwellpete on Mon Jan 16, 2017 10:56 pm, edited 1 time in total.

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ERISS
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Re: RUS 2?

Mon Jan 16, 2017 9:43 pm

stockwellpete wrote:Sometimes the text is slightly confusing and just needs a little polishing.

Yes, that's what I keep telling, but it's not just for the english: many text should be more informative, so the game has less traps for the new player. You can see this in many questions on this forum. I would like to make the game hence more beautifull,
but I wan't to be absolute sure of what about I work (there are 3 files for the good one in database). I have bad experience of many years ago, newby on this forum, when on the original RUS I was diminishing the texts for hours, days, maybe some weeks (it's far more easy to make long than to make short..), as the devs didn't want to tell about the DPI problem (now the problem seems adressed in last games). Sure they didn't include my 'sabotage' work lol.

elxaime
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Re: RUS 2?

Sun Feb 12, 2017 6:54 pm

PhilThib wrote:RUS Gold (Davaï) is already much improved from original RUS...no plans for RUS2 (if by that you mean with new interface like CW2) so far.



The existing game is excellent. It would just seem a shame to not take things to the next level and support a RUS 2 which would take up a number of great suggestions to improve balance, add new features, etc. See for example:

viewtopic.php?f=293&t=30668

viewtopic.php?f=280&t=49991#p390782

In my opinion, a RUS 2 would not just be a graphics/interface overhaul, but could try some interesting new ideas. I think there is a market - look at what Clash of Arms Games just did with their release of deluxe version 2 of their classic Triumph of Chaos board game.

https://boardgamegeek.com/boardgame/190 ... -v2-deluxe

This involves the use of card play to add a political struggle dimension that right now is, in my opinion, not fully developed in RUS. Triumph of Chaos has not just the Reds and Whites, but eighteen other "factions" for them to interact with and influence. RGD card play is a feature in TYW, CW2 and WON - why not RUS? Existing RUS does have independent factions, but often they seem homogeneous - random "Greens" instead of distinct regional powers with their own ideas and goals.

In a RUS 2, you could also address some nagging design issues which result from engine limitations, such as the fact that GHQ areas of effect leave gaps in the map and create weird overlap areas. You could add features like using EP to add new leaders when/if needed (such as in EAW and ESP).

Take a look at Triumph of Chaos V2, it looks like it has great ideas.

- the Socialist Revolutionaries are more developed as a faction and initially occupy a “buffer position” between Red and White as the game begins, making for a nail-biting opening contest for their support as the SR's may go either way as governed by a track and play of cards with significant ramifications for both players

- A few leaders have an alternative “state” (ex: Kolchak: drug abuse, Mai-Mavesky: debauchery, etc) which make them more unreliable .

- Far East part of the story expanded, with more detail to address roles of Japan, Mongolia, far-east warlords and red partisans battling over the Trans Siberian rail line to Vladivostok. RUS has aspects of this, but the war in the Far East was fascinating and needs more attention

- more aspects of infighting in the player's own faction. Again, RUS has some of this, but you could develop it further through a combination of RGD and decision tree events to give players more of a "hand's-on" experience with managing internal political dynamics

- more work on Ukraine (Makhno, West Ukraine), Finland and Poland

- increase map size to better represent Far East fighting and reduce numbers of off-map boxes used

- make the game turns one-week, instead of two-week

- more detailed economic system

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ERISS
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Re: RUS 2?

Sun Feb 12, 2017 10:13 pm

elxaime wrote:a RUS 2 would not just be a graphics/interface overhaul, but could try some interesting new ideas. I think there is a market - look at what Clash of Arms Games just did with their release of deluxe version 2 of their classic Triumph of Chaos board game.

It seems there are not enough preorders to release ToC2... and its forum seems dead since months.

- Far East part of the story expanded, with more detail to address roles of Japan, Mongolia, far-east warlords and red partisans battling over the Trans Siberian rail line to Vladivostok. RUS has aspects of this, but the war in the Far East was fascinating and needs more attention
- increase map size to better represent Far East fighting and reduce numbers of off-map boxes used

So it goes againt the idea of using the TEaW map (and I am not very fond of letting down the East, even to spread revolution to the West).

elxaime
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Re: RUS 2?

Mon Feb 13, 2017 5:28 am

ERISS wrote:So it goes againt the idea of using the TEaW map (and I am not very fond of letting down the East, even to spread revolution to the West).


Too bad the WON map (and I assume the WSS map) don't go past the Urals. I would assume Russia east of the Urals is about two more WON-size maps. Well, it's still fun to dream!

Baris
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Re: RUS 2?

Mon Feb 13, 2017 9:09 pm

Basmachi movement could have some detail. Enver Pasha is a controversial leader today to some. His guidance to WW1 and his 'adventures' in Turkistan.

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