elxaime wrote:I have a couple of questions on the White event options if the Komuch falls.
1. Can the Directory or Military Dictatorship events be played even if Omsk is in the hands of the Reds?
2. If a Military Dictatorship is established, and then Omsk falls, does the fall of Omsk cancel any ongoing effects from establishment of the Dictatorship? For example, the experience and cohesion boosts?
Thanks in advance for any answers.
andatiep wrote:Omsk is the last main town to hold to make it a capital for a government event, because if you do not have it then you look like hordes. Omsk fallen, you lose the boost effects of dictatorship (you lose the cohesion but you keep the already experience, of course).
elxaime wrote:Thanks. On Number 2, to elaborate:
The Dictatorship event gives the White units one star of experience each turn for nine turns. Here is a hypothetical situation. The Dictatorship has been established for three turns, which means all White units now have three stars experience. Then Omsk falls to the Reds. According to the event description, this seems to indicate the Dictatorship also ends. While the three stars experience remains, the fall of Omsk means the Whites stop getting another star each turn (up to the limit of nine) and of course also loose the cohesion boosts. Is that correct?.
elxaime wrote: In other words, does the fall of Omsk stop the Whites from gaining more stars of experience each turn?
elxaime wrote:Thanks for the replies. One of the reasons I'd asked was because my sense remains that the experience boosts of the White Dictatorship event need some balancing.
In a current PBEM, the Whites lost the Komuch in late 1919 and declared dictatorship. Over the course of the next nine turns, as each White combat unit on the map got a star each turn, the overall combat power balance between the two sides went from roughly 1:1 to well over 2:1 in favor of the Whites. The Reds basically forgot about going on the offensive for the rest of the game, as the White units were now demi-gods. In a typical battle pre-White dictatorship, it was not unusual for the Reds to lose twice as many troops in an otherwise equal battle. Post-White dictatorship, it is common for the Reds to lose four to five times as many men per battle, especially in restricted terrain. This is one of those times where I think a game mechanic was devised with combat versus AI in mind, namely a Red player looking for a challenge against the White AI. But for PBEM, it can really kill a game when such a one-sided boost is handed out. The negatives from declaring dictatorship are far outweighed by the positives - I've never had a white opponent hold off from declaring dictatorship when it was available.
andatiep wrote:If confirmed, the PBEM Red players will have to very carefully not let the Eastern Whites hold Omsk too long after they are able to switch to a Military dictatorship (untill some new volunteers and patch show up).
elxaime wrote:I haven't tested this yet, but will in the next PBEM. I looked at the Read Me and I had one question. Although the Whites get 4 stars now instead of 9 - which I think is better balanced - does it effect still all White and White Allies (e.g. Poles, Balts, Caucasus)? It is more a logic issue. Admiral Kolchak was only Dictator in the East, so I am wondering why everyone gets the boost?
andatiep wrote:elxaime wrote:I haven't tested this yet, but will in the next PBEM. I looked at the Read Me and I had one question. Although the Whites get 4 stars now instead of 9 - which I think is better balanced - does it effect still all White and White Allies (e.g. Poles, Balts, Caucasus)? It is more a logic issue. Admiral Kolchak was only Dictator in the East, so I am wondering why everyone gets the boost?
Nothing in the code about BAL, POL, CAU sub-factions because there is no XP boost for them before and after. I wonder where you saw this effects on them but in my games, there is only the WH3 and WHI (Russian Eastern and Western Whites) which get XP and cohesion boost.
Western Whites get it also because Kolchak was there leader too, Denikine did accept Kolchak as suprem commander and all troops and peasants in the Western fronts did know about it.
elxaime wrote:If you plan to eventually make this quick fix into a regular update, would also suggest looking at several balancing possibilities raised in this thread:
viewtopic.php?f=293&t=30668
elxaime wrote:One area I would suggest would be to make the Far East war more competitive. Right now, the Reds aren't really a threat. This is especially true if White Dictatorship is in play, as 9-star White cavalry can vaporize the Red partisans. But the main issue is the map doesn't really allow anywhere for the Red partisans to run or hide, and the short distances mean it is easy for the Whites to react and chase. This is a tough issue, since the Far East is not able to be developed in size due to map constraints. What you might do is:
- allow Red partisans in the East (marked with a regional icon to keep them in the East) to be rebuilt
- make eastern Red Partisan leader stats better
- let Red partisans from the Far East (only) gain stars if White Dictatorship is played
- consider adding Red "warband" style units to the Red Far East pool which would allow the Reds to occasionally threaten weakly held towns; these could enter in special events, e.g. Red Mongolia, and could be rebuilt in certain areas
- perhaps even consider creating some sort of "off-map" holding box where only Red Far East units can enter (but they can exit) to give a safe area where they can mass and regroup (again, because the map can't be expanded)
elxaime wrote:Another area I'd look at are the Red options to extend the war into Finland, Caucasus and Romania. Right now, aside from EP gain (which is nice but not that big a deal), choosing the event seem all downside. You may want to tweak to make it more of a choice, since right now no Red player in their right mind in PBEM should want to expand the war to create new enemies.
elxaime wrote:I'd consider adjusting the VP levels. Especially after the Polish War starts, the Reds fall far behind in VP even if they are doing well otherwise.
elxaime wrote:I'd check and see if you can exclude the White aircraft from the Dictatorship boost. The reason is play balance. 9-star White fighter planes basically mean you might as well not build a Red air force, since they get shot out of the sky as soon as they appear.
elxaime wrote:You should also give thought to increasing GHQ ranges, or adding more towns the Reds can make GHQ in. Right now, there are many gaps on the map. The White factions, with their more compact areas, don't suffer this problem.
elxaime wrote:Finally, I think the Reds need more 1-star leaders. Aside from their horrible stats generally, right now they have a serious lack of 1-star leaders, so that they need to use most of their 2-stars just to form stacks. This leads to a lot of aggravation as you end up with stacks losing command when some 1-stars auto-promote/gain seniority and you are constantly having to shift 2-star leaders around to make sure this doesn't happen. Having more 1-stars would enable you to hold fronts and use your superior numbers. Right now, not only do you need to use your 2-stars to form units, you end up having to pull your partisan leaders in to form corps since you lack enough 1-stars.
elxaime wrote: its a great game so many thanks for the work you have already done.
andatiep wrote:elxaime wrote: the Dictatorship boost. The reason is play balance. 9-star
Should be only 4 stars after the mini-patch project
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