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Desertation in RUS Gold

Posted: Fri Nov 20, 2015 7:58 am
by steelwarrior77
Is it only happening in the turns, where it is noted in the log - or does it happen from that moment on? Is one policing unit per stack enough to reduce it?

Posted: Sat Nov 21, 2015 9:00 am
by lekseus
steelwarrior77 wrote:Is it only happening in the turns, where it is noted in the log - or does it happen from that moment on? Is one policing unit per stack enough to reduce it?

As far, as I know policing unit affecting only the division, in which it is situated.

Posted: Sat Nov 21, 2015 9:27 am
by steelwarrior77
Ok - so not the stack? Not possible to have one policing unit for a whole stack?

Posted: Sat Nov 21, 2015 10:09 am
by lekseus
I am afraid, it will not give you anything.

Posted: Sun Nov 22, 2015 9:21 am
by steelwarrior77
Thanks - even though that means I am big time in trouble...in my PBEM...

Posted: Wed Dec 02, 2015 2:38 am
by andatiep
desertions affect all elements listed in the ability tooltip in all your forces. The Military police ability reduce the % of chance of ALL elements in a stack to get desertions. So it is enough to put only one MP unit per stack to reduce the desertion effects for all the elements of the stack.

Posted: Wed Dec 02, 2015 5:33 am
by Durk
The desertion affect is a nice element, but very hard to counter. I assume MP means a unit with a Police factor?

Posted: Wed Dec 02, 2015 11:18 am
by ERISS
Durk wrote:I assume MP means a unit with a Police factor?

No: the Military Police ability, as Andatiep wrote (those elements for sure have a Police factor too, and a good one).

Some units such as common cavalry elements may have a Police factor, they can be used for this but are not really trained for; they won't be able to counter desertions (they don't have the ability round in bottom of the detailed numbers).