This is my second AGEOD game after playing CWII for the past year. I started the Finnish Civil War scenario playing as the Whites. When I opened the scenario for the first time, I had $20. Later, I saved then exited the game (w/o executing my first turn). When I re-opened the scenario to resume planning for my first turn, I only had $10. I hadn't purchased anything, and I had no options to play, so what happened to the missing $10? After the resolution phase of the first turn, I checked the tooltip for WSU, but the numbers don't add up in the same manner as they do for CWII. They only make sense if my starting value was $10, not $20, but tooltip says starting value was $20.
Similarly, I have some really great generals, some of whom have the "Militiaman" ability. I placed most of my militia elements under these men, but none of the militia elements have received the promised boost to discipline (+1) and cohesion (+10) stated in the ability tooltip text. The discipline and cohesion values are identical to those used for a militia unit I might wish to build via the construction interface; no difference.
Have I stumbled across some undocumented errors? I am using 1.06a with QF3 installed. The game is well-patched, so it seems unlikely I've spotted something many other players missed the last several years. I realize this game pre-dates CWII by 3 years, so maybe it uses a slightly different rule set than what I'm used to?