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Fatal Years

Posted: Sat Mar 01, 2014 3:23 pm
by Quirk
Hello all,

I wanted to start a new game of RUS in the coming days with the Fatal Years mod.
Does anyone know where I can find the latest version? Clovis website is down and I do not seem to be able to find it anywhere. Never tested it before, but I heard that it enhances the vanilla game quite a bit?

Posted: Sat Mar 01, 2014 9:19 pm
by Owl
You can download the mod here: box.net/static/flash/box_explorer.swf?widgetHash=vzghyg7v70&cl=0

There is a bug though that can lead to a crash sometime in 1918 (or maybe 1919, I've forgotten), and I've previously fixed it - unfortunately I'll only have access to my computer where I have the fix in a week or so, but I did send it to anjou, so if he still has it and sees this thread, maybe he could be so kind as to upload it. Generally the mod seems to work though from my experience, but has the odd crash or issue here, which is of course to be expected as it is/was an ongoing work in progress. However it's still interesting to take a look at at least once and it shows that it's a labor of love. Guess it's the right time to try it out now before RUS GOLD is released!

Posted: Sun Mar 02, 2014 11:59 am
by Quirk
Hello Owl,

Thank you very much for the files!
It would be of course great to get the fix, as I do not want to start a game, which is sure to crash at a certain date. So I hope anjou might see this thread. Otherwise I will gladly wait a week, if you would be so kind to provide me with the fix then :)

Posted: Sun Mar 02, 2014 3:24 pm
by Jagger2013
Thanks here also. Looks interesting. I am curious if it works with the latest patch version of RUS?

Posted: Mon Mar 03, 2014 6:02 pm
by Owl
You're welcome, both of you! I'll be uploading the files as soon as possible. The latest version of the mod was from late 2012, but the latest Quick Fix is from 2013. Nevertheless, when I played it, I installed the mod over a version of the game with the latest QF and it worked, so yes, it seems to be quite compatible.

Posted: Fri Mar 07, 2014 11:16 pm
by Owl
As promised, here's the file in a zip. It goes into the RUS\Events folder of your FY installation, overwriting the existing one. Enjoy!

Posted: Sat Mar 08, 2014 2:14 pm
by Quirk
Thank you very much, Owl!

Going to start a new game tomorrow. I plan to go with the Reds as I already played the other two. Never with FY of course, so I guess I am up to a tough challenge :)

Posted: Thu Apr 03, 2014 12:04 am
by anjou
Reposting here in case you haven't seen it yet in the mods forum. I've cleaned up the last version of FY. Mainly localization checks and clarifying events and rules. I also did the following

- Lowered Factory construction for Whites just by 3 EP
- Decreased the RED NM loss for losing the Volga during 1918 from 7 -> 5

https://www.dropbox.com/s/xks27o966gg9rm9/FY%201.09_redux.7z

Posted: Fri Apr 04, 2014 12:29 am
by Jagger2013
Aanjou, I tried the link and got an invalid link page. :(

Posted: Fri Apr 04, 2014 6:13 am
by anjou
Whoops. Ill fix that

Edit: Should work now

Posted: Sun Apr 06, 2014 12:43 am
by Jagger2013
Got it! Thanks! :)

Posted: Mon Apr 07, 2014 7:49 pm
by Owl
Great work maintaining it, anjou!

Posted: Tue Apr 08, 2014 12:10 am
by Random
Would like to add that I plugged Fatal Years into my existing RUS using the Generic Mod Enabler rather than in an entirely separate RUS installation and it seems to run just fine.

I have not yet had the opportunity to play to a conclusion but so far it seems a most impressive effort. Thanks to all involved.

For those unfamiliar with JSGME see the post for using it to manage mods in WW1G here:

Using JSGME with AGEOD Games

-C

Posted: Tue Apr 15, 2014 11:41 pm
by anjou
Random wrote:Would like to add that I plugged Fatal Years into my existing RUS using the Generic Mod Enabler rather than in an entirely separate RUS installation and it seems to run just fine.

I have not yet had the opportunity to play to a conclusion but so far it seems a most impressive effort. Thanks to all involved.

For those unfamiliar with JSGME see the post for using it to manage mods in WW1G here:

Using JSGME with AGEOD Games

-C


Thanks, Random!

Posted: Wed Apr 16, 2014 3:21 pm
by Jagger2013
I started slowly playing it against the AI as the Russians. It is interesting. Definitely different.

Posted: Thu Apr 17, 2014 4:20 pm
by Jagger2013
There are some very good ideas in Fatal Years. I hope we see some included in RUS Gold.

And I wondered if it was my imagination but battle results seemed slightly different. Did some digging in the model, unit and terrain files and discovered that units are inflicting less cohesion damage per hit. Which means units have more staying power. I think it is an interesting change that slows down the pace of combat a bit. For this late time frame (early 20th century vs say ACW, ROP or Rome) when battles may last for weeks instead of entire campaigns resolved in a day or two battle, it is an appropriate change.

Still in the first year of the campaign but nicely impressed so far. If anyone wants to try something different to hold them over till RUS Gold, Fatal Years is pretty good with intriguing ideas. Different feel from the original campaign.

Posted: Thu Apr 17, 2014 7:06 pm
by anjou
Correct, Jagger. There have been times in my campaigns when major battles took a month to resolve. Giving both sides time to rush in reinforcements.

Posted: Wed Mar 04, 2015 7:49 pm
by Prussia
anjou wrote:Reposting here in case you haven't seen it yet in the mods forum. I've cleaned up the last version of FY. Mainly localization checks and clarifying events and rules. I also did the following

- Lowered Factory construction for Whites just by 3 EP
- Decreased the RED NM loss for losing the Volga during 1918 from 7 -> 5

https://www.dropbox.com/s/xks27o966gg9rm9/FY%201.09_redux.7z


Link is not working! Would love to gain access to this mod- any help would be greatly appreciated.

Thanks in advance.

Posted: Sat Mar 07, 2015 1:15 am
by anjou
I'll try to get it back up today

Re: Fatal Years

Posted: Sat Nov 17, 2018 6:09 pm
by Khanti
If somebody by chance have this mod in your hard drive please upload it somewhere and post a link. I'd like to use some ideas from mod with gold version.

Re: Fatal Years

Posted: Sat Nov 17, 2018 10:15 pm
by Nikel
Both Clovis and anjou are long gone, so I guess there is no problem uploading it.

Credits to the authors, specially to Clovis.

This is v1.09 redux, that AFAIK was the last one, after anjou modified v1.085 by Clovis.


https://ufile.io/aorah

Re: Fatal Years

Posted: Sun Nov 18, 2018 12:50 am
by Khanti
Thank you.
:hat:

Re: Fatal Years

Posted: Wed Jan 09, 2019 4:44 pm
by deguerra
Ooo, would you mind re-uploading this - the link no longer works?

Much obliged :hat:

-deguerra

Re: Fatal Years

Posted: Wed Jan 09, 2019 5:03 pm
by Nikel
Check again.

Re: Fatal Years

Posted: Thu Jan 10, 2019 10:29 am
by deguerra
Thank you again!

From memory, I was using this with a pre-RUS - Gold install - I assume it can't possibly work with the Gold version?

-deguerra

Re: Fatal Years

Posted: Thu Jan 10, 2019 11:43 am
by ERISS
deguerra wrote:From memory, I was using this with a pre-RUS - Gold install - I assume it can't possibly work with the Gold version?

Yes it can't, Clovis was finally against base RUS (why he exhiled to FY), moreover against Gold where he was no involved at all and he would say Gold and their devs are #@&% as usual when he disagree with somebody (so I think I am right to say that Ageod invited him to exhile by himself, heavy insults being not tolerated).

Re: Fatal Years

Posted: Thu Jan 10, 2019 1:07 pm
by deguerra
ERISS wrote:Yes it can't, Clovis was finally against base RUS (why he exhiled to FY), moreover against Gold where he was no involved at all and he would say Gold and their devs are #@&% as usual when he disagree with somebody (so I think I am right to say that Ageod invited him to exhile by himself, heavy insults being not tolerated).


Thanks for letting me know ERISS - I do recall the background story, but I wasn't quite sure on the timeline any more. I tend to play Gold these days, but some of the ideas in Fatal Years were no doubt interesting. Ah well.

Cheers!

-deguerra

Re: Fatal Years

Posted: Sat Jan 12, 2019 12:12 am
by Baris
That maybe unfortunate bad language if that happened but I always think Clovis had a creative side in old Ageod engine. I followed his blog and beta test his version in pbem with 3 players in the past. Although any game is a history now apart from Field of Glory: Empires. Combined effort would be very good in the past in the old engine. His AI was very good and well scripted.

Re: Fatal Years

Posted: Sat Jan 12, 2019 7:46 am
by ERISS
Baris wrote:Combined effort would be very good in the past in the old engine.

That's not the fault of others if he couldn't combine in the end. He even made others to leave, such as JastaV, GrayLensman

His AI was very good and well scripted.

That's the good reverse of his illness: immature with high ego want to play with themself, so they prefer to play against a good AI of theirs.

Re: Fatal Years

Posted: Wed Jan 16, 2019 1:25 am
by Baris
I've remembered GrayLensman: He corrected me about location Tuscon or whatever it is called not very friendly.. Ok I may have spell wrong, not native language big fault ;)

I don't know the others well.