TheDoctorKing wrote:I'm proud to be one of the fearless ten!
I realize it is a tough job. Please don't take my comments as rejecting or belittling your work. My conclusion was that you had significantly improved the vanilla especially with your improved AI. I just realize as you also must that there is more to do.
Thanks.
They should remove my work on AI in the official version. As they change rules without adapting AI events , RUS AI is becoming weaker, and certainly weaker now than the stock AGE AI. That's maybe why they are moving RUS toward a strict three players game by transforming Anarchists, Poles into mere sub factions unplayable by AI. In FY, it's just the contrary, as I 've added one more and removed the errors ( not tied to AI events I wrote) hindering AI to play convincingly these factions. For the rest, the new rules in FY are taken into account by AI mechanisms. It's for sure less easy than writing new events only playable in PBEM
. But it's certainly more useful to adapt the engine for Single Player play, the main way computer wargames are played yet today ( and contrary to belief other computer games too, less MMO of course).
Howewer what's a game with only Whites and Reds playable, without all the balanced nuances of Triumph of Chaos rules, or gameplay of the old Simonsen work redone recently by Miranda in S&T?
Such a game is just proving computer wargaming to be inferior in design to boardgame one a simple military confrontation between forces without political or diplomatic depth. The fun in Russian Civil War wargaming is elsewhere.
And introducing only PBEM rules in a 3 factions game being very difficult as most often 1 or 2 factions will be AI driven, the next logical step would be to unify both White factions to transform RUS in two players game.
FY has active Ukrainian, Anarchists, German Freikorps. Poles AI factions, without them, I wouldn't just play RUS but any boardgame on VASSAL....
That's why I'm happy with FY, because I've tailored the game I wanted. So any other player satisfaction is a welcomed encouragement, and not a necessity.
Besides, if the official version improves RUS for most, it's just perfect
I will follow my way whatsoever
Some cleansing of the mdl and unit database and pool would be useful too, but I'm waiting for the official patch to do so. And the xls files which help tremendously in these tasks have never been released ( so long for modding advertisement).