Kev_uk wrote:Just a question, but does it play out as a whole campaign, not like Napoleons Campaigns whereby that was just a bunch of scenarios? Is it like AACW in that regards? Hope so...
The Great Campaign is already 86 turns, which is reasonably long. 172 turns would have been a monster game, I think, especially in PBEM with up to 3 people to coordinate, players would have rarely finish a game.murat wrote:Dear Developers,
why do the turns last Two Weeks?
If the scenario has political and regional options, it is better the turns last one week, as in Napoleon Campaign.
Thank you.
Actually there is 3, with 3 different starting dates, but the longest is 86 turns. The others are 64 and 76 turns.OneArmedMexican wrote:Only one long campaign. That is a shame, I had hoped for more.
But what is most important is that there is a long campaign. The lack thereof was one of the things that bothered me about Napoleon's Campaigns (never understood why there wasn't a 1813-14 campaign :confused .
Thank you Cat Lord for the stream of information. I am looking forward to the finished game.
barbu wrote:Lemme guess...
See, "Revolution under Siege" has so many meanings if you're the Bolshevik leader of Communist Russia in the first half of the 20th century...
barbu wrote:Lemme guess...
The 86-turn campaign is the Russian Civil War.
The 64-turn campaign is the industrialization drive and the purges of the 1920s and 1930s. Interesting options include "Send assassins after Trotsky (-1 International Prestige, -5% chance of having Stalin himself assassinated)" or event-based questions such as "Shall we build a gigantic or a ***super-gigantic*** statue of Lenin in Kiev?"
The 76-turn campaign is WW2. However, to simulate the lack of reaction from the political leadership, it starts on the 15th of July 1941, with Minsk having fallen and Ukraine half-conquered.
See, "Revolution under Siege" has so many meanings if you're the Bolshevik leader of Communist Russia in the first half of the 20th century...
OneArmedMexican wrote:Please don't take this the wrong way: Reading your post I first had a grin on my face, however, thinking about it a little longer, that smile quickly faded.
I enjoy black humour and like my cynicism, but there is a point where a computer game would become distasteful. And this one would if one were to take you seriously.
Sure one might include options like "purge the party/army" (although that happened after the period of this game), "create labour camps" or "starve the population of province X by forced contributions in order to supply the armies". And sure one might rename the button replace an army commander with "show trial followed by execution". All that might be very historical, but after all a game remains a game. Strategy games are a tool to sharpen your mind, not a in detail recreation of a series of atrocities and tradgedies that piled up to millions of deaths.
With a topic like the Russian revolution the line between historical realism and distaste gets thin.
Like OneArmedMexican said, we are trying to stay into historical realisme, without having the game distastful.OneArmedMexican wrote:With a topic like the Russian revolution the line between historical realism and distaste gets thin.
Cat Lord wrote:Like OneArmedMexican said, we are trying to stay into historical realisme, without having the game distastful.
And we offer alternative to players: There is the possibility to promise reforms to the peasants, for example, but then you balance that with another cost from repression.
It's like the Czar family massacre: It doesn't bring anything to the game, it's a grim event in history, but we thought it would be silly not to mention it at all.
Cat
Good idea, I will post that in the English thread as well.Kev_uk wrote:For those of us linguistically challenged ;-) :-
http://www.microsofttranslator.com/bv.aspx?from=&to=en&a=http%3a%2f%2fwww.cyberstratege.com%2fmagazine%2fblog%2f2010%2f11%2f09%2frevolution-under-siege-les-rouges-et-les-blancs-debarquent-sur-vos-ecrans%2f
OneArmedMexican wrote:
One last thing (which will hopefully help to get us back talking about the game itself): Has the AI learned to cope better with the winter months (IMO the biggest weakness of the great AGE AI)? Not to get cliché, but I expect the weather to play an even bigger role than in earlier AGE games. It would rob a lot of the fun if the AI still occasionally self-destructed in the winter months.
barbu wrote:I was closer than I thought, one of the scenarios will be a fictional 1921 war between an Imperial Germany that has just won WW1 and a Soviet regime that has just won the Russian Civil war...
Source: http://www.cyberstratege.com/magazine/blog/2010/11/09/revolution-under-siege-les-rouges-et-les-blancs-debarquent-sur-vos-ecrans/
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