I love Ageod games and I think ROP is my favorite.
There are a few scenario issues (like being able to get reinforcement for nations that don't need it, such as Hannover and GB ,when you are dying for prussian units but they are no game breakers).
1. I have WIA/AACW/NCP and the text leaks out of the window still happens. I know there might be resolutions were it doesnt happen but still in modern coding(.NET) there are tricks to make it work on any resolution.
2. Sometimes under near unreproducible conditions I can't klick the end turn arrow for some reason so I use the keyboard shortcuts. Again a resolution issue there.
3.Klicking on the log to get more information such as the newspaper is really hard. I have to aim for the dot on the date to get the newspaper screens. I know you might say change your monitor but I have GeForce 8800GT with a syncmaster P2450 which works with all other games fine.
4. Once a detailed unit screen has been opened by mistake you really have to close it or scroll through all the units that is a bit annoying.
5. The saved games slowly but surely fill my drives until I get an error because the next turn cannot be saved properly. This can be avoided by saying save only the last 20 turns as an option. NCP saves 2 GB, ROP 3 GB that is a lot.
Sorry for the critisism but I just want to help.
Apart from that keep up the great work
PS: All these discussions about making the next games more compatible for the masses (ie. WW2 etc.) is not why I like AGEOD.I like AGEOD because they go for interesting and nearly forgotten conflicts i.e. RUS/ROP/WIA (apart from NCP which is a must in my book for any wargaming company).
I would go for the expansion of the ottoman empire (venice/austians/hungarians vs. Ottomans would be very cool indeed) or Gustavus adolfus(30 years war nearly everyone joined in that one) but the difficulty would be how to make these games different from ROP.
What I also see is AGEOD systematic approach to expanding the game engine.
BOA-WIA how do I make a wargame were movement and supplies are as important as units and can the AI deal with it
AACW expand on building troops, chain of command and slight control over the economy and can the AI deal with it
NCP naval issues,large amphibious landings and more complex chain of command and can the AI deal with it
ROP using Allies and improving military AI
RUS multiple units Air, trains,armor and a bit of politics and again can the AI deal with it.
PON the full monty, economics and diplomacy and war and... does it still work as a game?
Great development. One could think Mr. Thibeau thinks strategically.
Well done