Beren wrote:I hope that the only 1 Fredericks attribute is Master quicker of asses.... if not, its sounds very strange to see him with onyl 1
Marquee wrote:Am I stating the obvious when I point out that Friedrich is mispelled as "FriedriEch" in the game?
Generalisimo wrote:Check the previous screenshots, unless I am looking at the map at full zoom, you will not be able to see the names of the regions.
Actually, if I try to head towards Wien, I will have to go through that area... after taking Prag, obviously...
Duckman wrote:hopefully that will happen soon! i looked through all the screenshots and the closest i got somewhere else, maybe at paradox, was a pic of Frauberg on the edge of the screenshot. could you just take a screenshot fully zoomed in on the (yet) empty region? thanks a mille
Ironclad61 wrote:Great, i love the new features, no more "blind" battles information is allways wellcome
Good battles but the last was a little... no ranged casualties in austrian forces??? with a great handicap in cavalry is incredible see no prussian arty attacks
PD: cant wait for the game but i need know what happend in this far country if we can see phisical edition or not
Longhairedlout wrote:I like the new battle report screen, very cool, I'm looking forward to ROP's release, less than 2 weeks now,have we got a price yet?
Longhairedlout wrote:oh and I know this a bit cheeky, after ROP has had a couple of patches and bug's any major bugs are fixed, what's the chances of the new battle report screen being retrofitted to AACW
Victory Points are earned and accrued each turn for such things as holding important locations on the map, achieving goals as set forth by individual scenarios, and by destroying enemy units. A running total of a player’s current Victory Points is displayed in the top left corner of the Main Screen.
National Morale is used to represent the willingness of a civilian population (and its military forces) to ‘continue the fight’. Having a high National Morale total indicates that a populace is more inclined to support the war effort; a low National Morale total is an indication that the people are close to giving up. In game terms, a high National Morale may trigger an Automatic Victory while conversely a low National Morale may trigger an Automatic Defeat.
National Morale is also used to modify unit cohesion, the production of supplies, and the accumulation of money.
Winning a scenario by reaching the Automatic Victory threshold should be viewed as a Major Victory whereas winning by virtue of having more Victory Points is a Minor Victory.
Engagements Points are gained from the strategic and objectives cities that you hold during a turn. Most of the time, you can use this points to buy new military options (like new recruits, or special brigades from your allies).
Concripts Companies: Except for a very few places which raise a minimal amount of recruits every turn, the only ways of recruiting more men is through the play of options. Men are needed in order to raise new units.
Money: Money is produced each turn in a few places such as your national capital or key financial or commercial centers (e.g. major ports), but those sources of income are marginal. The great bulk of your income will proceed from exceptional events.
Supplies: come in three varieties in ROP. Cities will produce these three kinds of supplies each turn depending on their size.
-War Supplies: This is a general term representing the equipment needed by your troops. Artillery and Cavalry cost lots of War Supplies, as they require industrial capacity, horses and raw materials. Infantry, on the other hand, costs fewer supplies, as muskets and other light equipment are easier to manufacture.
-General Supply: Armies need food, clothing, and other basic supplies to keep on moving and fighting. These are all grouped into the term “General Supply” (as opposed to “War Supplies”) and are distributed to your Depots and your troops every turn.
-Ammunition: Finally, another commodity you will need to keep your troops battle ready is Ammunition, which is tracked separately from General Supply but otherwise follows the same production and distribution mechanisms.
Ironclad61 wrote:Good way to show cities information, trivial way
We need wait one day more to see battles
Users browsing this forum: No registered users and 2 guests