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arsan
Posts: 6244
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Location: Madrid, Spain

RoP. Último parche oficial: 1.02

Tue Mar 09, 2010 8:46 pm

Hola
En este hilo podéis encontrar el parche más reciente para AGEod's Rise of Prussia (RoP)
Según vayan saliendo parches nuevos, editaré este post para que siempre esté actualizado.

Último parche actualmente: 1.02 (publicado 12/04/2010)
Puede actualizarse desde el menú principal del juego o manualmente descargándolo de aquí:
http://ageoddl.telechargement.fr/latest/ROP_Patch.zip

Los parches siempre son (salvo que se especifique lo contrario):

- Inclusivos: en este parche se incluyen todos los cambios realizados en los anteriores. No hacen falta más.
- Compatibles con todas las versiones del juego: descarga directa (AGEod o Paradox).

Como de momento el juego no está disponible en español, no tiene mucho sentido traducir los cambios introducidos en los parches. Así que de momento me lo ahorro ;) :D

Aquí va el léeme en inglés

OJO: las partidas guardadas no son compatibles con este parche. De hecho, para que no cree problemas, al instalar el parche se borran las partidas guardadas anteriormente. Así que ya sabéis, acabalas antes o despediros de ellas :)

================================================== =====================================
Rise of Prussia Update 1.02
April 12, 2010
================================================== =====================================
The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.


All saved games will be erased by the patch, as this version is not compatible with previously started games.

Engine:
* Fixed bug where selection of the last choice in Multi-Choice Event would not allow player to change the selection
* Seige parameters adjusted and new rules and parameters added:
If there is a supply unit or a depot with at least some remaining supplies, then there is a 95% chance that any surrender event is aborted. If there is not such unit or structure, or the chance roll fails, then a surrender event can happen (others possible events are: make a breach or nothing). In the case that besieged units are under siege by a larger force, have some units unsupplied and a breach is already existing, then the surrender event has an increased chance to happen, because it is based on the discipline of the besieged units and such units will get a -3 modifier to the roll.
* Unit detail display for Construction Mode enabled
* Fixed various 'retreat bugs' as discussed in AGEOD forum


Events
* Added check in Ferdinand to Brunswick event to be sure he is still only a 2* [and still alive!!]
* Modified all Multi-Choice events to have 'default selection' in case player doesn't choose an option
* Saxony Capitulation event [1756] now only eliminates Saxon forces still in the Saxony Theater. 'Escaped' leaders and units survive.
* Swedish Reinforcement Options - added small Brigades 1&2 and Support 1 to setups 1759 and 1760 as appropriate. Restricted "ON" dates for these options to prevent duplicates.
* Danzig: Multi-choice Event. Danzig [Gdansk] POL now, but was more or less an independent autonomous city. Russian and Austrian tried to woo the city to join their side, when their situation was not so good, but Prussian money prevented this. If AUS successful, they take over the city + large amount of supplies + depot there (to be under RUS subfaction). If PRU successful, Gdansk remains Polish and neutral. {PRU has priority: if they spend the money, it really doesn't matter what AUS chooses}
* Fixed duplicate appearances of Kleine Krieg units after 1758
* Fixed Duke of Cumberland arrival to ensure he joins Zastrow of HAN, not Zastrow of PRU
* Fixed duplicate appearance of AUS leader Spada in 1756 Campaign
* In Saxon Capitulation, ensured removal of Rotkowski if he fails to escape Saxony
* Added "Fleet to Winter Quarters" for RUS and SWE blockade fleets for winter of 1761-62

Setups
* Added Riverine Supply assets
* Removed duplicate RUS leader Rumyantsev from 1760 Setup
* Corrected starting 1756 Prussian ForcePool to have Regular Depot Bn in addition to Grenadier Depot Bn [typo in DB had Grenadier twice]
* Corrected on-map display of "1 leader/1 regiment" units to show leader properly
* Added Swedish Brigade reinforcements that were still available in options to the setups 1759 and 1760
* Sudden Death enabled in all Scenarios and Campaigns
* Auto-Garrison enabled in all Campaigns and Acenarios

DB
* Corrected Infantry elements of PAL regiments to be PAL, not BRU
* Corrected PRU and SAX Grenadiers Depot Bn to yield Elite replacements
* Added *screener* attribute to most Cavalry models [not heavy cav (cuirassier/gd corps)]
* Added *assaulter* attribute and 'Assaulter' ability [can assault unbreached fortress] = assigned to Ernst von Laudon
* Corrected text tooltips for several options that were not clear that player is buying replacements
* Corrected the Depot Bn for SAX, HRE, BAV and WUR to give Regular Replacements [were giving Elite]
* All leaders movement type changed to allow faster movement when alone
* All Grenadiers are now Elite troops [for replacement purposes]
* Added parameters to Models to enable Generic Leader Promotions
* Army names for Russia 'localized'
* Brigades are now named after the Brigade commander

Graphics
* Several Leader graphics upgrade [thank you Nikel and PANGI]
* Updated NATO stmbols for Militia
* Adjusted color schemes for various filters

Strings
* Several minor string corrections
* German language version corrections and additions

AI
* Reduced Interest in OMB attacks by Prussia

================================================== =========================
Rise of Prussia Update 1.01g beta only
March, 12th 2010
================================================== =========================


Gameplay
Retreat: Enemy units in a region will strongly disfavor any retreat there (all the various parameters when choosing a retreat path are numerics weighted against each other).
Retreat : Chances of retreat after the 2nd round of battle has been significantly increased.
Pursuit after battle : Short battles lead to smaller losses in pursuit.
Pursuit after battle : Small forces pursued lead to smaller losses in pursuit.
In sieges, supply wagons has a 80% chance to protect from surrender (was 50%).
Small garrisons will appears when you capture important locations (replacements will be expanded for that).

Interface
Minimap recolorized.
The first army leader displayed with the Army outliner was slightly misplaced.

Graphics
4 new general graphics, courtesy of Nikel.

Events fixes
Bug fixes in the 'More Money' option, 'Saxon Collapse' and 'HRE Contingent'.
Events additions
Economics: Added Economic events to add $ for the Coalition (options):
- Karl von Zinzendorf (AUS Exchequer, got money from loans from local gentry)
- Paris de Montmartel (FRA financer, got loan from Spain – before the latter joined the war)
- Jean de Laborde (AUS financer, same as AUS above)

DB
* Added PRU Freikorps leader Carl Guichard (+ improve F.Kleist, currently undervalued)
* Added PRU artillery expert Colonel Von Moller (to arrive embedded with the first Brummers guns)
* Created different militia versions for each major nation in order to have regional recruitment (also need to *add corresponding area-bound abies)
* Improved AUS artillery units (the 12’ pdr of Austrian were the best guns, far above others, thanks to general K. Liechstenstein efforts in the 1750’s)

Engine
* Retreat : ensure 100% success of retreat after second round of battle.
* Pursuit after battle : reduce the damages from pursuit in function of battle duration
* Pursuit after battle : reduce the damages from pursuit in function of retreater size
* cbtTQModifierForAssault (default 80)
* rulMoraleUsedSplProd (default false for RO* true for others)

Setups / Settings
* Sieges: change surrender parameter to 80% instead of 50%
* Add DB changes inside setups and/or events (leaders, units)
* Insert Autogarrison feature in setups

Events
* Techs : Add some “Tech” event for the Prussians, to upgrade their artillery to a model equivalent to the AUS 12’ (they did so after they had captured some AUS guns), may be as an option with some WSU cost
* Economics: Add Economic events to add $ for the Coalition (options). We could at least find 3 historical events for them (may be with pic to be done)
- Karl von Zinzendorf (AUS Exchequer, got money from loans from local gentry)
- Paris de Montmartel (FRA financer, got loan from Spain – before the latter joined the war)
- Jean de Laborde (AUS financer, same as AUS above)
* Kaunitz : the AUS PM, very good diplomat… may be some extra random EP
* Berlin ransomed: offer an option to a capturing AUS that Berlin is ‘spared’ in exchange of lot of $$ (happened historically in October 1758)
* AI options for reinforcements: converted to simple events. Human player only gets these as options
* AI “choice” events for options in separate file. Prioritized and some checks for “rationality” added

================================================== =========================
Rise of Prussia Update 1.01d beta only
March, 9th 2010
================================================== =========================

Mountain passes now get a visual warning if they will be soon blocked by snow.

OOB
Changed Russian depot line in 1758, 1759 and 1760 and adapted supply assets accordingly.


Database
Changed Highlanders replacement type (to Light Infantry)
Thaddeus Kingsley is now William Kingsley
Changed uniforms for Royal Horse Guards

Interface
The battle report now displays the actual values of leaders, not the database ones.
Filter #4 now displays Nations in a gradient of colors (i.e Hanover, Hesse, etc.) and no more the loyalty of the population to each coalition (nb: filter #4 is now entirely moddable, see AGE Wiki).

================================================== ========================
Rise of Prussia Update 1.01 beta only
March, 2nd 2010
================================================== ========================


Events
Ferdinand to Brunswick MC event fixed.
Russian Fleet Winter Quarters improved.
Apraxin Arrested: general rewrite to achieve design intent
Zweibruken promoted fixed to remove the 'at start' duplicate present with French Army
Russian fleet blockade messages fixed
Winter Quarters added for Swedish fleet near Straslund [events added to Russian Fleet events file]
Events added to show Eastern Prussia as Russian [subfaction commands] once captured.
Events to replace Depot at Memel and Koenigsburg only upon turn of AUS capture. Also some boost to Loyalty once captured to help supply.
Nouvelle France becomes subfaction of GBR upon capture of Quebec event
Corrected tooltips for French and Russian wages events
Corrected Montreal Surrenders event
Elizabeth Dies and subsequent Russian events event sequence in DB reversed to prevent multiple events all occurring same turn.
Treaty of Hamburg event fixed
Added missing Russian force pool
Fixed Würtemberg removal event
AI promotion of 1* leaders

OOB
Updated force pools with historical extra units for PRU and AUS in 1759
Updated all scenarios with new events

Historical Options
Brigade purchase options improved.
Russian leader options fixed: were referencing FRA event, so EP spent but no leader appeared
All leader options modified to protect against running out of leaders [EP spent but no leader created]
FRA and RUS leader option messages fixed

Database
Soltikov 2 star leader model had 3 star symbol
Added new unit (Supply Reserve, an immobile fortress supply unit). Updated Models and Units accordingly (+ few fixes)

Map
Fixed wrong mountain passes links and terrains
Interface
Replacements pages now support more than 2 pages
Map no longer focus to the previous spot when hosting begins
Interface shows in real time what is spent when building units.
Replay display glitch fixed when choosing a display file.

Modding
Dynamic graphics for regions are now supported (see AGEOD modding forum).
EvalWeather command added.

================================================== ========================
Rise of Prussia Update 1.01e
March, 08th 2010
================================================== ========================

The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.


All saved games will be erased by the patch, as this version is not compatible with previously started games.
OOB
Changed Russian depot line in 1758, 1759 and 1760 and adapted supply assets accordingly.


Database
Changed Highlanders replacement type (to Light Infantry)
Thaddeus Kingsley is now William Kingsley
Changed uniforms for Royal Horse Guards
Added some British uniforms.
Corrected an erroneous Austrian leader portrait.
Interface
The battle report now displays the actual values of leaders, not the database ones.
Filter #4 now displays Nations in a gradient of colors (i.e Hanover, Hesse, etc.) and no more the loyalty of the population to each coalition (nb: filter #4 is now entirely moddable, see AGE Wiki).
Mountain passes now get a visual warning if they will be soon blocked by snow.
================================================== ========================
Rise of Prussia Update 1.01
March, 02th 2010
================================================== ========================

Events
Ferdinand to Brunswick MC event fixed.
Russian Fleet Winter Quarters improved.
Apraxin Arrested: general rewrite to achieve design intent
Zweibruken promoted fixed to remove the 'at start' duplicate present with French Army
Russian fleet blockade messages fixed
Winter Quarters added for Swedish fleet near Straslund [events added to Russian Fleet events file]
Events added to show Eastern Prussia as Russian [subfaction commands] once captured.
Events to replace Depot at Memel and Koenigsburg only upon turn of AUS capture. Also some boost to Loyalty once captured to help supply.
Nouvelle France becomes subfaction of GBR upon capture of Quebec event
Corrected tooltips for French and Russian wages events
Corrected Montreal Surrenders event
Elizabeth Dies and subsequent Russian events event sequence in DB reversed to prevent multiple events all occurring same turn.
Treaty of Hamburg event fixed
Added missing Russian force pool
Fixed Würtemberg removal event
AI promotion of 1* leaders
OOB
Updated force pools with historical extra units for PRU and AUS in 1759
Updated all scenarios with new events

Historical Options
Brigade purchase options improved.
Russian leader options fixed: were referencing FRA event, so EP spent but no leader appeared
All leader options modified to protect against running out of leaders [EP spent but no leader created]
FRA and RUS leader option messages fixed
Database
Soltikov 2 star leader model had 3 star symbol
Added new unit (Supply Reserve, an immobile fortress supply unit). Updated Models and Units accordingly (+ few fixes)
Map
Fixed wrong mountain passes links and terrains
Interface
Replacements pages now support more than 2 pages
Map no longer focus to the previous spot when hosting begins
Interface shows in real time what is spent when building units.
Replay display glitch fixed when choosing a display file.
Modding
Dynamic graphics for regions are now supported (see AGEOD modding forum).
EvalWeather command added.

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Tue Mar 09, 2010 8:48 pm

El post de los parches del RoP queda inaugurado! :thumbsup:

User avatar
picaron
Posts: 3492
Joined: Mon Jun 25, 2007 5:43 pm
Location: Salamanca

Tue Mar 09, 2010 9:24 pm

arsan wrote:El post de los parches del RoP queda inaugurado! :thumbsup:


Arsan que parche es el 1.01d o el 1.01e? :confused:

:wavey:
Sorprende al enemigo mediante la estrategia y el secreto, mediante lo inesperado y la rapidez de tus operaciones

Dulce bellum inexpertis

User avatar
picaron
Posts: 3492
Joined: Mon Jun 25, 2007 5:43 pm
Location: Salamanca

Sat Mar 20, 2010 1:09 pm

El día 18 salió un beta el 1.01i

:wavey:
Sorprende al enemigo mediante la estrategia y el secreto, mediante lo inesperado y la rapidez de tus operaciones

Dulce bellum inexpertis

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Sat Mar 20, 2010 1:13 pm

Tienes razón, estoy un poco dejado :bonk: :D
Hasta ahora todos son parches betas. El primer oficial no ha salido aún.
A ver si saco un rato y actualizo aunque sean los betas :)
Saludos

User avatar
picaron
Posts: 3492
Joined: Mon Jun 25, 2007 5:43 pm
Location: Salamanca

Sat Mar 20, 2010 1:42 pm

Tranquilo, que te ayudaré... :thumbsup:

:wavey:
Sorprende al enemigo mediante la estrategia y el secreto, mediante lo inesperado y la rapidez de tus operaciones

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User avatar
picaron
Posts: 3492
Joined: Mon Jun 25, 2007 5:43 pm
Location: Salamanca

Sat Mar 20, 2010 6:07 pm

Ha salido un hotfix, aquí está el enlace, post #10
http://www.ageod-forum.com/showthread.php?p=172131#post172131
Sorprende al enemigo mediante la estrategia y el secreto, mediante lo inesperado y la rapidez de tus operaciones

Dulce bellum inexpertis

User avatar
beuckelssen
Posts: 751
Joined: Sun Apr 02, 2006 11:16 pm
Location: Galicia caníbal

Sat May 01, 2010 10:04 pm

Existe ya un parche 1.02 oficial. :thumbsup:


http://www.ageod-forum.com/showthread.php?t=17316

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Sat May 22, 2010 7:08 pm

Hola!

He actualizado un poco el primer post con el readme del parche 1.02. Voy con un mes de retraso :bonk: pero bueno... más vale tarde que nunca :D
Saludos


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picaron
Posts: 3492
Joined: Mon Jun 25, 2007 5:43 pm
Location: Salamanca

Nuevo parche 1.03 beta 7

Tue Jul 20, 2010 1:30 pm

Ha salido un nuevo parche beta post #209, tambien ver el post #272:

http://www.ageod-forum.com/showthread.php?p=183014#post183014

:wavey:
Sorprende al enemigo mediante la estrategia y el secreto, mediante lo inesperado y la rapidez de tus operaciones

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User avatar
picaron
Posts: 3492
Joined: Mon Jun 25, 2007 5:43 pm
Location: Salamanca

{Kiwkfix} RoP 1.03 RC4 version 1

Tue Sep 13, 2011 6:36 pm

Vaya taco de beta :bonk: :wacko: , el enlace a este

http://www.ageod-forum.com/showthread.php?p=217457#post217457

Nota: Creo que el último parche beta es el que he puesto en el enlace del post anterior, Pocus en el post #1 pone que el parche beta 1.03 beta está en el post #225, pero en ese post no hay nada. He revisado todo el post y sólo he encontrado los que pongo en el enlace anterior.

:wavey:

PD: He terminado :wacko:
Sorprende al enemigo mediante la estrategia y el secreto, mediante lo inesperado y la rapidez de tus operaciones

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User avatar
Xaloc
General of the Army
Posts: 610
Joined: Wed Sep 13, 2006 8:14 pm
Location: Majorca

Sun Nov 13, 2011 6:41 pm

Hacia bastante que no entraba, y hoy domingo lluvioso, me encuentro que acaba de salir, calentito del horno, un nuevo RC, el 5º

http://www.ageod-forum.com/showthread.php?p=221749#post221749

Con este y con los parches que he visto que van saliendo de nuevo de WIA y AACW, necesito encontrar tiempo donde sea (del que no dispongo en absoluto desde hace una temporadita) para hacerme una nueva ronda de partidas! Dios, como me gustan estos juegos! :thumbsup:

un saludo a todos los presentes de esta nuestra pequeña comunidad! :coeurs:

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picaron
Posts: 3492
Joined: Mon Jun 25, 2007 5:43 pm
Location: Salamanca

Thu Dec 15, 2011 6:37 pm

Xaloc wrote:Hacia bastante que no entraba, y hoy domingo lluvioso, me encuentro que acaba de salir, calentito del horno, un nuevo RC, el 5º

http://www.ageod-forum.com/showthread.php?p=221749#post221749

Con este y con los parches que he visto que van saliendo de nuevo de WIA y AACW, necesito encontrar tiempo donde sea (del que no dispongo en absoluto desde hace una temporadita) para hacerme una nueva ronda de partidas! Dios, como me gustan estos juegos! :thumbsup:

un saludo a todos los presentes de esta nuestra pequeña comunidad! :coeurs:


No había visto tu post, ya que este juego lo tengo un poco olvidado, y sólo de tiempo en tiempo leo los diferentes hilos y posts. gracias por tu información.
:thumbsup:

:wavey:
Sorprende al enemigo mediante la estrategia y el secreto, mediante lo inesperado y la rapidez de tus operaciones

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Xaloc
General of the Army
Posts: 610
Joined: Wed Sep 13, 2006 8:14 pm
Location: Majorca

RC 7a 12 de Diciembre

Fri Dec 16, 2011 5:45 pm

Hola, picaron!

La verdad es que yo tampoco lo toco desde el verano, aunque creo que se convirtió en muy poco tiempo en uno de mis favoritos de AGEOD. El problema que le vi en la versión que jugué allá por julio es que me pareció ver que habían dejado de lado su desarrollo demasiado pronto. A ver que tal les sale el parche en ciernes que me apetece volver a viciarme con él.

Ahora casi no dispongo de tiempo para jugar y el poco que tengo lo invierto en todo un clasicazo de la casa: el WiA! ;) (bueno igual por si mismo, clasicazo no lo es, pero como sucesor del BoA, vaya si lo es!) :mdr:

De todas formas, y por poner información útil en este post, la última beta és el RC7a del pasado dia 12, aqui el enlace al hilo de donde se puede bajar http://www.ageod-forum.com/showthread.php?t=23654

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picaron
Posts: 3492
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Location: Salamanca

ROP {public beta) patch 1.03 Release Candidate 8 December 19, 2011

Fri Dec 30, 2011 10:25 pm

Sorprende al enemigo mediante la estrategia y el secreto, mediante lo inesperado y la rapidez de tus operaciones

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picaron
Posts: 3492
Joined: Mon Jun 25, 2007 5:43 pm
Location: Salamanca

ROP {public beta} patch 1.03 Release Candidate 11a - February 6, 2012

Mon Feb 06, 2012 8:34 pm

Sorprende al enemigo mediante la estrategia y el secreto, mediante lo inesperado y la rapidez de tus operaciones

Dulce bellum inexpertis

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picaron
Posts: 3492
Joined: Mon Jun 25, 2007 5:43 pm
Location: Salamanca

Mon Apr 16, 2012 10:05 pm

Sorprende al enemigo mediante la estrategia y el secreto, mediante lo inesperado y la rapidez de tus operaciones

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