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What Fixes for 1.11 and what still to fix in 1.11?

Posted: Sat Oct 13, 2018 7:41 pm
by BigDuke66
I would like to collect Fixes that solve problems in the GOLD version after patch 1.11, and I would like to collect what is still to fix.

The Fixes so far:
viewtopic.php?f=267&t=34104
These mods in the first post fix:
- WQ mod = Improve AI behavior during winter.
- RGD Mod = Citrcumvallatio RGD now works as intended, only when faction is besieging an enemy city.
Draft RGD ongoing message in message log fixed.
- MoreMoney mod = It should fix the no cost (AUS and PRU factions) for More Money option in 4 players scenarios.
- Memel = Fix the Russian cannot move issue in SP Scenario.

Are there any more fixes or any more problems that have to be fixed? If so please post.

Re: What Fixes for 1.11 and what still to fix in 1.11?

Posted: Sun Oct 14, 2018 2:03 am
by Durk
For sure, look at what 1.11 rc2 has fixed.
I think this has incorporated the fixes you desire. But test it out as I might just be wrong.

Re: What Fixes for 1.11 and what still to fix in 1.11?

Posted: Sun Oct 14, 2018 4:31 am
by BigDuke66
AFAIK 1.11RC2 was released as 1.11.
The RC2 thread is from 22 Oct 2013 and the release of 1.11 was on 11 Dec 2013, now the fixes I have listed are from 10 Jan 2014.

Re: What Fixes for 1.11 and what still to fix in 1.11?

Posted: Tue Oct 23, 2018 9:30 am
by HidekiTojo
There are still fixes being incorporated? If so then god this is why I love Ageod and it's community so much :coeurs:

Re: What Fixes for 1.11 and what still to fix in 1.11?

Posted: Tue Oct 23, 2018 6:40 pm
by BigDuke66
I'm sure at some they will, but for that to happen the game has to be played preferably against a human so both sides can be checked and feedback has to be collected. In these long games there is always something that can be fixed as you see in the links a posted initially.