What Fixes for 1.11 and what still to fix in 1.11?
Posted: Sat Oct 13, 2018 7:41 pm
I would like to collect Fixes that solve problems in the GOLD version after patch 1.11, and I would like to collect what is still to fix.
The Fixes so far:
viewtopic.php?f=267&t=34104
These mods in the first post fix:
- WQ mod = Improve AI behavior during winter.
- RGD Mod = Citrcumvallatio RGD now works as intended, only when faction is besieging an enemy city.
Draft RGD ongoing message in message log fixed.
- MoreMoney mod = It should fix the no cost (AUS and PRU factions) for More Money option in 4 players scenarios.
- Memel = Fix the Russian cannot move issue in SP Scenario.
Are there any more fixes or any more problems that have to be fixed? If so please post.
The Fixes so far:
viewtopic.php?f=267&t=34104
These mods in the first post fix:
- WQ mod = Improve AI behavior during winter.
- RGD Mod = Citrcumvallatio RGD now works as intended, only when faction is besieging an enemy city.
Draft RGD ongoing message in message log fixed.
- MoreMoney mod = It should fix the no cost (AUS and PRU factions) for More Money option in 4 players scenarios.
- Memel = Fix the Russian cannot move issue in SP Scenario.
Are there any more fixes or any more problems that have to be fixed? If so please post.