Erik Springelkamp wrote:Yes, they are.
At least in PBEM.
I have played them in a 4-player game, and Prussia was defeated, with Russians (and Austrians) in Berlin and Frankfort.
I haven't seen the AI move the Russian armies towards Pommern though in several test games.
Searry wrote:How about 1v1? The areas near East Prussia never unlocked in the previous version.
Vadim wrote:And here if Memel works you still have to change the owner of the province which has the russian "border depot" to move the russians out of their trap. Armies are unlocked, but province isnt russian and not playable for some odd reason. You just need to change the script, my opponent did and it works perfectly.
Erik Springelkamp wrote:I just did a quick play of the latest version in 2-player mode, and the entry of the Russians is indeed broken. The army with depot enters in a Polish region that cannot entered, and they cannot move.
(So it appears only Vadim and his partner have played a 2-player campaign in the Gold version.)
@Loki: exactly what files do you propose to change?
Erik Springelkamp wrote:After this advice the Prussian player can save his money as well![]()
ashandresash wrote:Awesome, looking forward to it.
selectFaction = $RUS
SelectFaction = $RUS
StartEvent = evt_nam_SWE_Reinforcement_Check|999|0|NULL|NULL|NULL|NULL
Conditions
CheckOption = $gmaOptionMil;SWE_Reinforcement;=;1
EvalEngagementPts = >=;30
EvalRgnOwned = $Stralsund
Actions
ChgFacEngagementPts = -30
SetCohesion = 30
SelectRegion = $Stralsund
SelectFaction = $RUS
SelectRegion = $Stralsund
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 2
SetName = Svenska Armee
Erik Springelkamp wrote:But how will the Russian player in the 4-player game ever gather 25 EP?
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