Pat "Stonewall" Cleburne wrote:Inactive commander represents someone who is unsure or vacillating. He's giving subpar orders.
I don't consider it gamey to split, because if you get caught, you will be at least partailly wrecked.
Erik Springelkamp wrote:That may be a rationalisation, still it doesn't feel entirely OK that I can move faster as a mob.
Some more questions came up:
- according to the tooltip, as Austrian player I should receive 2 engagement points per turn, but my counter remains at zero from Early to Late November 1756. Is there a special reason?
- when a corps is out of range of an army, is it better to detach it from the army, or keep it in but out of range?
loki100 wrote:breaking an army out into its units is a gamble, but if you are in full scale retreat its the way to save the best formations. Instances are if you lose Prag in the first autumn/winter and need to get as much as you can back to Wien or if you do get the Saxons out.
In my PBEM's with Narwahl we came up with a house rule or otherwise it is very easy for an Austrian player to overrun all Prussia. No taking military control (the key stance is red-green) unless a commander is present. You do need to use Hussars etc for patrolling (rely on green-green) as both sides gain from a turn or two warning if your opponent is shifting formations. Beyond that, a problem with the light infantry in the game is there really isn't much of a sector where they are very useful - maybe around Kassel, so I tend to find they get used in the main combat corps instead.
Even so, with the Prussians you can pull a very nasty stunt of creating a raiding force out of a couple of cavalry brigades. In S Germany/Austria, there are a mass of unprotected cities and you can lead your opponent a merry dance - and it costs them hard to gain cash even if you only control a city for a turn or two (use the supply mode to check)
Erik Springelkamp wrote:More questions, as I am experiencing my first campaign.
Replacements and reinforcements.
I lost some strength-points in a couple of battles, but although those units are now in a city in full supply for a number of turns, and I do have replacement chits in stock, I don't see them grow up to strength again. What can be the reason for this? Are there any factors that I am not aware of?
Erik Springelkamp wrote:And I bought some new units; while they are building, they are shown with hardly any strength points, but I also see some units which seem finished (there is no longer an 'available in x turns' in the tooltip), but that are still missing more than half their strength. Are these units still growing?
Erik Springelkamp wrote:I also tried to merge some heavily depleted units, but I didn't succeed (I think I read somewhere that this should be possible in principle). Is this supposed to be possible, or will there in practice always be a mismatch between what is left in the units.
Erik Springelkamp wrote:And that brings me to the global question: how do people deal with their losses, when in general there will be a shortage in replacement chits: will all armies degenerate into collections of heavily depleted units, which hampers command efficiency and frontage firepower, or are there tricks that I am not aware of?
loki100 wrote:the allocation of replacements is a little random. To prioritise units they should be in the green (passive) stance and a depot - then they will be the priority (this can be important for hard to find replacement chits such as heavy cavalry), next best is defense stance. They also need to be in full supply.
loki100 wrote:Most units don't reach full strength till they have finished their training, so yes there is a gradual improvement in their strength over time. Watch out for HRE/Bavarian units at the game start, they are understrength and you need to build new depot battalions if you want them at full strength once they activate.
loki100 wrote:the rules are quite strict, they must be exactly the same type and nationality, so its easy enough with the regular infantry battalions but hard with the more exotic units
Erik Springelkamp wrote:But even when I still have chits in stock, they will not always be assigned?
So can I see if a unit is still training, or that it needs replacements, or do training units absorb replacements as well? In which case I wouldn't be too keen on building new units when replacement chits are rare.
I never noticed Bavarian Depot units, but I didn't especially look for them.
I did look for French depots units, but I didn't find any.
Will the game merge half filled elements, or will merge only take place when both sides miss full elements?
Die Zieten wrote:I envy the light troops that the Austrians have, they can patrol and ambush all their borders with them.
Fredrick wrote himself that they make close recon in to the Austrian main force impossible, that is very important if they prevent the only intelligence source in the game. We cant hire spies..
So the light troops should be on constant patrol catching Hussars and clashing with Freikorps. Raiding is also true but i think the house rules about leaders is a must untill something like the out of command rule i suggested above is forced by the game.
Erik Springelkamp wrote:Where can I find some instructions on the use of light troops?
Should I start moving them back and forth along the borders, and/or into enemy country?
In the AAR's their use is mostly hinted at.
Anyway, I have started to just move them around, and I will see what comes of it.
Erik Springelkamp wrote:A few questions on supply. I don't find the manual very clear on tiny details.
When a force is next to a structure, I understand that wagons draw supply from that structure, so it is also available for all units in the force.
Do forces without a wagon draw supply from an adjacent structure, or only from a structure in their region?
Do units draw supply from wagons in another force in the same region?
At the moment I have a huge mob of independent units and brigades marching toward an army they are going to reinforce.
Each of them has a slightly different movement rate, depending on the activity status of the brigadier, or on the composition of the force.
Does it make sense to build a depot half way, just to resupply them, and should I order them to end a move there in order to profit from the depot?
Or should I scatter some supply wagons along the route so they can take what they need from them?
Questions, questions, but it is the first time I have to manage all those Austrian and French troop and march them to the front.
I seem to need most of my replacements just to replenish the attrition of those troops marching to the front.
I wonder what will happen when the fighting starts for real.
Erik Springelkamp wrote:Where can I find some instructions on the use of light troops?
Should I start moving them back and forth along the borders, and/or into enemy country?
In the AAR's their use is mostly hinted at.
Anyway, I have started to just move them around, and I will see what comes of it.
Erik Springelkamp wrote:A few questions on supply. I don't find the manual very clear on tiny details.
When a force is next to a structure, I understand that wagons draw supply from that structure, so it is also available for all units in the force.
Do forces without a wagon draw supply from an adjacent structure, or only from a structure in their region?
Do units draw supply from wagons in another force in the same region?
At the moment I have a huge mob of independent units and brigades marching toward an army they are going to reinforce.
Each of them has a slightly different movement rate, depending on the activity status of the brigadier, or on the composition of the force.
Does it make sense to build a depot half way, just to resupply them, and should I order them to end a move there in order to profit from the depot?
Or should I scatter some supply wagons along the route so they can take what they need from them?
Questions, questions, but it is the first time I have to manage all those Austrian and French troop and march them to the front.
I seem to need most of my replacements just to replenish the attrition of those troops marching to the front.
I wonder what will happen when the fighting starts for real.
Erik Springelkamp wrote:Some more questions about things that still escape my understanding, even after playing for a while:
- In the tooltip of a force, you can see numbers behind every identified force, like
Rudolph Gaisruck (Gaisruck's Brigade) x (3-0-0) (151/151)
The 151 is evidently hits/steps (just discovered this, was meaning to ask what it meant :-))
The Power is not displayed, though for other less identified forces the power is being displayed.
I think this makes this tooltip info kind of obscure and hard to read (have to add a whole lot of numbers in your head)
- I see sometimes artillery and light forces are combined into a brigade, and then they cost 4 Command Points, while if you break up the brigade, they cost 0 Command Points. If the officer is a 3-0-0 leader, I don't see the point of combining them. Or do I miss something.
Same question for artillery - although there is a case where the officer has an artillery bonus, so there I can see a reason.
- What is the approximate size of a force that will be committed in battle, so extra forces are only used as reinforcements?
So how many corps do you concentrate in a battle, instead of using them separately?
I know this can be very much depending on the geography, but I don't even have a rough clue.
- If I build a level one depot, what kind of army can it serve through the supply chain?
For instance, is a level one depot chain enough to feed the Russian invasion army?
- The tooltip tells me it will cost me 10 thalers to enable brigade command for a leader.
Yet I don't see the money subtracted from my resources when I do this.
Because I noticed that you cannot enable brigade command for an inactive leader, I have enabled brigade command for idle French officers when they happened to be active (even when I didn't need them yet).
But they seem to lose the brigade ability when they are not used as such. Can anybody confirm this?
Users browsing this forum: No registered users and 7 guests