So here is how my first game went:
Started by reorganizing Elbe army in 4 stack, Keith's column, Wedell's column, Elbe army itself and a Heavy Cavalry column from all the cav lying around. Set one column to siege pirna (Power 1300, or about) let the other columns old the third province needed.
Make Schelsen's (spelling?) army and set it to just siege Trogau (not to sure about the name, south of Kossel). Create a small cavalry detachment to support and scout for this army.
Sent all extra generals to berlin (I think it was 1* 3 star, 2*2 star and one or 2 one star general.)
1956 ends with me only taking Saxony and not much fighting. Saxony fell really quickly, so I tried to move on Prag... But the enemy was not there and decided to go back to Dresden for winter quarter.
Schlesen's army takes winter quarter in Breslau (unsuccesfull siege).
1957:
East:
Pulled all troops out of Koniesbreg (the city in east Prussia, that I expected to be overun by the Russian, turns out it might have been a mistake...) and plan on using them to defeat the Swedes and then react to the Russian. That city fell before the end of the year and I was hit by a severe -10 conscript a turn. I think it might be worth doing the same treatment I did to Kassel and Wesell (see what happened in the west) here. 10 consript a turn is a lot less depot batl.
West:
Took a defensive posture here, decided to reinforce Wesell with all I had. So chose the corresponding option, and sent all infantry and artillery units I could to hold it.
For Kassel, I ordered 2 Fort battery built (after that one fixed supply stock), left a brigade in and pulled all unit into Hannover to fight with observation army (in a lul in the siege of Wesel I sent the infantry in there too, I had pulled Ferdinand to command that area. So I had a ''multinational leader'').
These 2 cities proved to be a problem for the AI all game. I finally pulled almost all unit out of Wesell but a token garrison and it would never conquer it.
South:
I sent Keith's Column to join Schlesen's army since there was much fighting south of Breslau, but no decisive victories. All victories on that front but small and meaningless, especially when you know the Coalition can just bleed you dry. 1-1 or 2-1 casaulties ratios aren't really what you are looking for!
At the end of the year, Reicharmee walks around the Elbe and gets totally decimated by Frederick and my heavy cavalry column (3 brigades of Heavy cavalry grouped togeter!)
And of year NM for me: 160 Austria: 60
NM would slowly go back up for Austria to round 80 while mine would stay around 120-140 for the rest of the game.
1958:
Heavy fighting south of Breslau again! Not much round Dresden. All troops on swedish front are brought back south (All of the north is now mine).
Taking of Koniesgratz (the one east of Prag) early in the season, but it would fall again later. However, since it's not busy around the Elbe, I send the Elbe army to take Prag. Which was not guarded well and taken in 5 turns. The Austrian army, which was fighting south of Breslau is unable to intervene before I take it.
I set up a pretty strong Garrison here and just notice that Supply problems ARE sure to insure if you take Prag before Koniegratz in a PBEM. Cavalry and artillery can cut your supply EASILY. None the less, I'm fighting the AI and I can keep the corridor open easily for supply to flow in.
1959:
Surprisingly the AI keeps pushing for Breslau and leave Prag unattended! So I just push the Elbe army to Brunn, which is not defended and taken in 1 turn. The Whole of the united Russian/Austrian army south of Breslau should now run out of supply pretty quickly. they have only taken Kossel and the life link to there supply is cut. I proceed to take Koniesgratz before the end of the year.
I stop the game there. I have utterly decimated the Austrian, could easily have won by taking Wien and the other objective city, but didn't really feel like it.
My opinion on the game:
AI seems better at avoiding winter attrition then it used to. But it still makes pretty dumb mistake like attritionning it's army off some time. My one concern, is that it didn't seem to change it's plan after the fall of prag. I mean, Prag is central to the Austrian position. Where ever they are fighting, Prag is the key to cutting the supply to the Austrian. I had expected it to be better defended OR at least that the AI would mount very serious assault on it in the next year.
It also seems to have problems dealing with level 2 forts with 3*fort battery in it. They never made any headway with the frenchs because of that. Which made the game quite easy. I will try a game without making battery guns in the west to see.
Game Mechanics: I played BoA, so I'm pretty happy with the game mechanics. But something I noticed: the Heavy Cav Column just ate threw ANYTHING in open terrain. It wasn't funny to see at all. It faced a 40K strong army once, with it's 13-14k strong army. The end result was 80 elements destroyed for me and 400 for the Austrian army... Ouch... Heavy Cav are powerful in this game
that's all I meant to say
Fighting in the mountains: It's the Austrians' dream. Not only do they have more light infantry then you, it facilitate retreats and lower the amount of damage you can inflict. You will still win most engagements, but it will become a war of Attrition, which you can't win. Avoid fighting in the mountain as much as you can. Most things south of Breslau are NOT objective or strategic cities anyways and give you no benefit what so ever.