squarian wrote:In this respect, I have to offer what I hope is constructive criticism: some of the AGEOD AI's well-known limitations seem to be aggravated in ROP, and where they were tolerable in AACW and WIA, they come close to breaking ROP IMO.
Specifically, the AI has always tended to scatter its forces in deep long-range raids rather than concentrate a main force, and quite often uses its C-in-C to lead one of these raids in force rather than a main body. This was just about acceptable in AACW and WIA, where the vast distances and strategic situation made the AI's "style" just about viable.
In ROP on the other hand, it is crippling - in several practice games as the Austrian side, I've never seen the Prussians organize a formidable main army, and within the first few turns the concentration around Dresden/Pirna breaks up, usually with Frederic leading a single column in some hare-brained raid deep into the Empire. Frequently, Frederick is never seen again and the scattered corps-sized forces under the secondary commanders like Henry are easily tracked down and defeated and destroyed in detail.
My point is not that the AI is easy to beat, however - it always is, and one accepts that AI is not up to a human opponent. The problem is that with half a dozen raids roaming around the map, the game simply doesn't "feel" like mid-18th c. warfare - what was reasonably acceptable on a map of 1860s America feels totally wrong on a map of 1750s central Europe. And most of us play these games for the "feel", so if the game doesn't work on this level, it won't work at all.
Of course, one can always play PBEM instead (and I intend to), but we know that most people won't. So IMO (offered in an earnest spirit of constructive criticism) if the game is to be successful and the forum busy, someone needs to take a hard look at the AI.
I am particularly disapointed by the low level of activity here considering how Paradox purchased Ageod. I'd have thought that with Paradox's backing new customers could have been found
Bruit Bleu wrote:I think there is no "bad release" syndrom, Ageod are niche games. And wargamers like to take their time to enjoy something. apy:
caranorn wrote: I'm a bit sadenned by the scope of the map as that limits the possibilities for other 18th century wars (I'd have included all of the Netherlands at least) and therefore greater variety (as in WiA) etc
AndrewKurtz wrote:I know I'm waiting for the official patch release before diving into some PBEM play. I've been tinkering with the beta/RC, but want to wait for the final release before making the dive.
Grouchy wrote:Well wargaming is a niche market. WWII and the ACW sells but a wargame without the USA and one that is situated around the 7YW is even more niche.
Regarding the game itselfs, yeah i see the AI blitzing WWII-style (ignoring every basic supply rule) with her panzerdivi...eeeuh stacks straight to Berlin. Only to die somewhere through lack of supplies when winter comes, more or less the reason why i put it away.
Noticed some of the stocks have 'raid' behaviour when you look through the files. I might toy with them when i have time and see if changing them makes a more enjoyable game for me.
vonRocko wrote:No physical game for my money...
vonRocko wrote:...and your association with crooks (paradox), keep me from buying this.
7YW is even more niche
vonRocko wrote:No physical game for my money,
vonRocko wrote:No physical game for my money, and your association with crooks (paradox), keep me from buying this.
Jarkko wrote:...
The game doesn't feel at all like 18th century warfare.
...
It almost feels like nobody of the devs or betas even have played the campaign through. I just don't understand how I see these things happening, but I am told here I can not see what I seeing
The map looks great. The battle-model is great. But sadly the strategic model just is from a wrong century.
...
W.Barksdale wrote:Sadly, this was exactly what I was concerned about and why I am yet to spend my money on the game.
W.Barksdale wrote:Sadly, this was exactly what I was concerned about and why I am yet to spend my money on the game.
lodilefty wrote:Are you running the lateset public beta patch? We are working on these behaviors [sieges, forts, deep raids, scattered forces, supply, winter quarters] and IMHO are seeing improvements.
Your inputs are not ignored.
vonRocko wrote:No physical game for my money, and your association with crooks (paradox), keep me from buying this.
Grouchy wrote:I can see both sides but digital download is imo the reason why there are still wargames made, without DD = no wargames (or any niche game). Besides that i find DD easy and quick. Within a couple of minutes you have a physical game burned on a CD/DVD or 2 or 3 if you want for extra backup's. As long as there is no stupid/ridiculous DRM it's the way to go for me.
caranorn wrote:Sieges might need some looking at though. Maybe there is too much luck involved in their current resolution as I've seen some fortresses fall very fast and others last an entire season despite of similar besieging forces vs. defenders...
Generalisimo wrote:I must say that I think Jarkko is exaggerating a bit... but that doesn't mean in any way that Jarkko is lying...
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