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Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Can't save Pirna, even if the Prussians do not fulfill the triggers

Thu Aug 02, 2012 7:37 pm

I don't think to be able to save Pirna, no matter what. Are they supposed to capitulate even without first finishing their supplies with the current engine build? The Prussians (AI) are not even blockading the three regions (Radeberg, Dippoldiswalde, Dresden). They just move in to start sieging and the Saxons surrender before they get a chance to become unlocked. Usually by the second or third turn.

Do the EXACT triggers for the Saxon capitulation work properly (meaning as the starting screen implies)? :confused:

Code: Select all

SelectFaction = $PRU
StartEvent = evt_nam_CMN_CapitulationSaxony_Trigger|1|0|NULL|NULL|NULL|NULL

Conditions
  MinDate = 1756/09/01
  MaxDate = 1756/12/30
  Probability = 100

EvalRgnOwned = $Dresden

SelectFaction = $PRU
SelectRegion = $Dresden

SelectRegion = $Dresden
  EvalControl = >=;60

SelectRegion = $Dippoldiswalde
  EvalControl = >=;60

SelectRegion = $Radeberg
  EvalControl = >=;60

SelectRegion = $Pirna
  EvalControl = >=;60
  EvalAreaPowerRatio = LAND;$Theater_Saxony;100;>=;50;25

Actions
  GenMsg
  SetEvtOccurs = evt_nam_CMN_CapitulationSaxony;MaxOccurs;1
  SetEvtOccurs = evt_nam_CMN_CapitulationSaxony_AI;MaxOccurs;0
  SetEvtOccurs = evt_nam_CMN_CapitulationSaxony_Escape_AI_Sortie;MaxOccurs;0

EndEvent


The event has a 100% probability to trigger, meaning that it is super easy for the Prussians to get these three regions without even a fight. Shouldn't that probability be something more of 50 to 66 per cent?
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lodilefty
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Thu Aug 02, 2012 8:40 pm

WAD

This set of events have been in place since patch 1.03 [March 2012], so I'm mystified by your implication that something has changed.
The specific event you cite is only part of the situation, and was changed to 100% probable long ago to remove confusion by players who had met the criteria but failed the dice roll.

I suggest you reread the readme for the overall methodology. Events and text seem compatible to me!

Remember, the AI Prussian has additional events to help with the Saxons....



>..but of course, as you have found part of the event set, you are free to mod to your hearts content!

Note: I have successfully gotten the Saxons to escape from Pirna several times while testing the changes made for 1.03.
Don't ask me to divulge the method, as it would constitute gameplay advice [aka "What is best way to..."] and I don't do that.
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User avatar
Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Thu Aug 02, 2012 9:18 pm

I am not saying it is not WAD, I know it is. I followed the old discussions moving to this change, it is all crystal clear. HOWEVER, I request you lower this probability to 50-66% or so to give some real randomness to the event and some real (and NOT gamey!) chance for the Saxons to make a stand. Otherwise the Prussian PBEM Player has a very easy job and by the 2nd turn Pirna goes down. ALWAYS. There is no way one can stop this from happening, unless you send a suicide cavalry-only stack to sort of defend in Dippoldiswalde, a stack that will die nonetheless the next turn probably by Frederick himself. Browne has NO chance of arriving on time with the full forces.

A randomness of 50-66% per cent will make the event still very probable, but giving a fair chance to the Austrians to save the Saxons.
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Baris
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Thu Aug 02, 2012 10:56 pm

Austrians had no chance to save Pirna in before and now. But before essential house rule was, not to assault the camp for easy promotion and seniority for the next assault in Prag.

User avatar
Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Fri Aug 03, 2012 9:03 am

A house rule to do what the engine can do normally is a DEFEAT for the game itself. It is so easy to fix and much more interesting to have at least a minor chance to do an alternate reality approach and say the Saxons didn't lose hope. Probability events of 100% should be avoided in such cases. The obvious solution would be to change this probability to something else:

Code: Select all

Probability = 66

is still very high for the event to fire and leaves some chance for at least trying to save the Saxons. Moreover, it even goes against BOTH what historically happened (the Saxons surrendered after Browne's lost Lobositz battle, not when they simply got cut off... in game they surrender as early as early October) and what the tooltip says (that the Saxons will surrender in 1-3 turns... NO, they surrender no matter what the next turn the three roads are blocked and Pirna under siege with the vastly superior ratio of Prussia's armies, quite easy to achieve)...

The reason I ask for an official correction on this is that it is really hard to convince a fellow player playing the Prussians mod this when you just start a competitive PBEM game. But if (almost) everyone serious enough is placing house rules to do the same, then what's stopping you?
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smithy17
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Sat Aug 04, 2012 12:25 am

Why not delay the event so it can't fire on the second turn? Then if they really try Austria has a chance to rescue Saxony, but if they don't make the attempt the Saxons will fall on the third turn if the Prussians are in the right position.

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