I have to say that I totally agree with the OP. I'd really love this game and this conflict. But unfortunately, everytime I start a game, I feel completely overwhelmed by the amount of armies and troops available. I've started a campaign at least five times, but I always ended giving up after 2-3 turns because of the oversized scenario. Then I usually revert to playing WiA and it's smaller and less time consuming scenarios.
I'm rather the type of player who cares about details and who wants to keep in mind how this or that army is composed. If you want to do this in RoP, you'll end up needing 1-1,5 hours per turn which totally destroys the flow of the game. When I press the end turn button and a battle occurs, it happens that I can't even assess/evaluate that battle because I've been planning the moves of the respective army hours or even days ago. Also, with the number of troops involved, I'm getting careless in handling them. I get the feeling that you don't need to think about any details for you've got so many corps and armies at hand. It doesn't feel rewarding and the loss of control strains my psyche.
It feels as if the game engine and its pace does not fit the size of this one giant blob-scenario.
Either you have to micromanage everything - then it feels like working, not like playing: "Phew, today I've planned the French armies, tomorrow I'll do the Russians, the day after tomorrow, I'll scan the 7 military options pages and pick something, next week, I'll press "end turn"". Usually, I like to see how my plans work out without too much time-delay. But, instead of pressing "end turn" in suspense (which is where the gaming experience and joy really is! - seeing if and how your plans unfold), I have to plan another army, and another army, and yet another army...in the end I can't even remember my plans for the first army and the suspense is gone. So, I think it's not only a matter of my lack of time. It's really a pace-of-the-game-issue in my eyes. Even when I have enough time, I'm loosing interest.
The second alernative is that you're getting frustrated and just move the inumerous stacks around arbitrarily. This way, you'll loose, the game won't make any sense and you won't have any fun. I find myself fluctuating between those two approaches and both are rather frustrating.
So I really make a case for smaller scenarios to make this game accessible for me. WiA is perfect in this sense. In RoP, managing 2 armies/4-6 corps would be challenging enough for me. Even though it might not fit the "big picture" of the conflict, I could think of scenarios focusing on a single (thus managable) front (PRU-France/Hessia; PRU-Austria/Silesia/Bohemia/Saxony; PRU-Russia/Eastprussia). The Prussian player could get scripted events in order to receive reinforcements (to represent the "inner line" of operation for Prussia). We got a similar event in NCP as well with Napoleon and parts of the grande armée showing up on the Iberian peninsula.
A split-up of the allies (e.g. the human player plays Austria, whereas France, Russia and Prussia are controlled by the AI) would also be most interesting (and realistic), although I believe it can't be done easily? (But hey, there are several factions in RUS, right?
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PS: And I understand that you don't have any time right now and are all busy with PoN (which will be even bigger in scope? :confused
. Nevertheless, concluding from the great support so far, I'm very confident that you don't forget about RoP in the future. Before then, I'll have to make do with WiA.