jscott991
Lieutenant
Posts: 140
Joined: Tue May 08, 2012 9:51 pm

Force Pools

Thu Dec 18, 2014 2:25 am

Is there a way to edit a nation's force pool?

For example, if I think France should have more gendarmes or manufacturing plants or whatever, is there a file where that information is stored?

User avatar
loki100
AGEod Guard of Honor
Posts: 2399
Joined: Sun Aug 14, 2011 4:15 pm
Location: Caithness
Contact: Website Twitter

Thu Dec 18, 2014 9:00 am

if you haven't started a game you can edit the scenario files - you'll find these under vgn/includes ... there is a file for each nation.

if you are in game and want to add more then the syntax to use in an event is:
ChangeStrucPool = $FRA_Chemical1;100


that will for example give France 100 potential 1st level chemical plants
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

jscott991
Lieutenant
Posts: 140
Joined: Tue May 08, 2012 9:51 pm

Thu Dec 18, 2014 3:54 pm

Thanks!

czert2
Brigadier General
Posts: 427
Joined: Sun May 06, 2012 1:33 am

Thu Dec 18, 2014 9:46 pm

but well i finded out that modiffing these files and starting new game dosnt work, you must add them via event, which have added bonus that it can be used on ongoing games.

jscott991
Lieutenant
Posts: 140
Joined: Tue May 08, 2012 9:51 pm

Fri Dec 19, 2014 4:20 pm

czert2 wrote:but well i finded out that modiffing these files and starting new game dosnt work, you must add them via event, which have added bonus that it can be used on ongoing games.


Modding the scenario files in any AGEOD game has never worked for me (I almost pulled my hair out trying to do it for Civil War). But adding via event is easy enough.

Return to “Pride of Nations”

Who is online

Users browsing this forum: No registered users and 16 guests