Sat May 11, 2013 8:15 am
Hi SonOfADhost, I play as GB, the year is 1865:
Penang: Great Britain protectorate
MC: GB 100%
loyalty: GB 10%, Johore 90%
CP: GB 33%, Netherlands 20%
SOI: GB 6, Netherlands -5
Buildings:
GB: tradepost, mission, railroad (functioning)
Netherlands: Coaling station, town
Note: Only problem is I cannot build certain buildings (like harbor, depot).
Angra: Great Britain Influenced
MC: Prussia 100%
loyalty: Namaqua 100%
CP: GB 35%
SOI: 1
Buildings:
GB: Mission, tradepost, railroad (functioning)
Note: The Prussian building is still invisible. Could it be a town, that is yet so small as to not show up? Railroads are working now, so I can micromanage and support the troops by cart.
Qatar: GB Influenced
MC: Abu Dhabi 100%
loyalty: Abu Dhabians 100%
CP: GB 40%, Ottomans 7%
SOI: GB 3, Ottomans 2
Buildings:
GB: Consulate, Exploitation station
Ottoman: Mission
Note: Qatar is new, it was gifted to me, but I didn't have the troops to collect immediately, and when finally I sent an expeditionary corps, the Ottomans had managed to build a mission, thus ruining my whole Qatar project.
I can live comfortably with the Dutch Penang Coaling Station, and I can work around the Angra situation by micromanaging. But the Qatar issue is bad: There is no harbor, and I am not allowed to build one, so the exploitation center I put there is of no use. And there is nothing I can do to help matters, no colonial cards, no military presence. I had some troops stationed there for perhaps three months, but the micromanaging of supply carts by sea without a harbor became too tedious, so I abandoned the place.
I don't mind that rival powers try to spoil my progress, but if the designers have provided no in-game tools with which to deal with such obstructions, then in my book it is a bug.
I heard a rumor about public beta-testing for 1.04, imho this is one of the issues that must be adressed in the next patch.