vaalen wrote:PON was working perfectly before i applied the patch. Now, when I end turn in late Feb, 1882, I get an error message, then the game crashes to the desktop after a few seconds. I cannot play the game now, at least with the 1880 save game I was using. I was able to end the previous turn successfully, but no more. Any help would be greatly appreciated
Matto wrote:1880 fix included? (http://www.ageod-forum.com/showthread.php?26453-1880-scenario-bug)
BandC wrote: would you recommend applying this hot fix over a Steam install
vaalen wrote:PON was working perfectly before i applied the patch. Now, when I end turn in late Feb, 1882, I get an error message, then the game crashes to the desktop after a few seconds. I cannot play the game now, at least with the 1880 save game I was using. I was able to end the previous turn successfully, but no more. Any help would be greatly appreciated
Pocus wrote:Can you please post the saved game?
ERISS wrote:He would (but won't) recommand you to buy again the game on their site: it's without such drm boring for patches, and it would bring him money the more.
http://www.ageod.com/fr/jeux-ageod/1-gloire-des-nations.html
or on GamersGate if you want to pay (again) less (and I'll explain you how to remove very easily the dull Gg drm of the game install'):
http://www.gamersgate.com/DD-PON/pride-of-nations
BandC wrote:I honestly prefer Steam's auto-update to GamersGate manual update (and sucky GG website to be honest).
So it would be nice if these updates were auto-applied for Steam as well. Frankly, I don't see the difference between calling it 1.03a and 1.04. If it means Steam will auto-update, call it 1.04 and make it a new patch.
Egg Bub wrote:I am still using 1.02h with my Great Britain GC, because I found the craftsman production of 1.03 ridiculous (I couldn't sell manufactured goods because south america was flooding the market). Can anyone tell me if this has been toned down significantly, since I have reached 1857 and the infamous GIN cavalry bug. Also I am trying to grow the British textile industry and become the global leader (as happened historically), so it would be handy to know whether this market is saturated as well. Thanks.
I know this is not the right thread but if you have ever seen a steel mill it is massive and can stretch on for 1 mile+, so I would suggest that craftsmen should not produce any steel at all. Furthermore, all major powers over-produce steel anyway so there is loads on the market and the price is driven down greatly. This would solve two problems in one go.
Generalisimo wrote:Late in the game, the minors need the industrial goods just to survive (if not, they depend completely on the foreign market).
But, it is true that the small production in 1850 becomes a problem because the minors do not have anything to do with those resources... so, effectively, something that was created to solve a problem... creates a new problem early on.
So, we are working on a solution for this problem... the idea is to "delay" the craftsmen production on minors so it appears later in the GC, when these minors (specially South and Central America) have something to do with those resources so they do not overflow the market.
Since I had some personal problems last week, I do not think all the relevant files were included in this quickfix, so they will be included properly in 1.03c
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