Philippe(s), great news!
First and foremost I ask you to check on every event script of the Grand Campaign, including those of semi-scripted nations (China, Spain, etc) to be sure everything works as designed. It is paramount to NOT have glitches as the Garibaldi chain of events.
Second, if you add more content, please add the following features which you already previewed in the v1.02 Manual and I presume you've already worked on your mind:
- Election information screen (page 29)
- Ability to give/receive loans (page 100)
- Third-party participation and mediation in a crisis, including correct attribution of prestige (page 153)
Third, bug killing! Whatever moves...
- No more diplomacy interface glitches where you can't cancel a treaty. Just had an incident in our multiplayer game.
- Local support should give a CB and/or a Crisis if not respected.
- See every unit if it has been categorized correctly, including its stats, ability to upgrade, etc.
- Ability for every nation (bar the tribals) to create some sort of primordial fleet (merchant, transport, war). We need this for our MP and some nations unrealistically can't build anything.
- Check out the trading areas for some nations that are not landlocked (Persia) but still can't trade independently. I know this might be WAD but sometimes it gives strange results. When Moscow becomes the capital of Russia, this faction loses its ability to trade!!
Fourth, I would love to see a tutorial of how to write complex events, including pop-up ones with choices and sale of equipment.
Fifth and last, a
1880 campaign and if you feel too confident a
1910 one as well!
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As a side note, I urge you both Philippes to pay a visit now and then (I know Pocus does it already!) to the Multiplayer section of the Paradox forums of the game... we've made PON's multiplayer
an epic 20-nation experience!