Wed May 16, 2012 1:39 pm
i agree, a lot of gamers cant imagine a timeline more than 100-150 turns and hereby it doesnt matter how long the turn processing is, or whether weekly, biweekly of monthly turns...
for a short run solution, i opt for monthly turns. about mis-calculation in PON, we did some testing with multiplying the resources in- and output times 10 and times 100, to get rid of them.
we played around with rounding the construction time to end the 29th each months, but messed up thereby.
question to the senior modders, do you consider a solution of 10 year long scenarios as possible, when you can make the own choice of entering the next 10 years with your current state of the game OR picking up simply the next scenario fromthe main menu with a predefined setup up materials/structures etc...?
...not paid by AGEOD.
however, prone to throw them into disarray.
PS:
‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘
Clausewitz