Gray_Lensman wrote:Maybe everyone ought to take up a collection for the costs necessary for the AGE studio to pay a new artist to redesign all the UI screens for Pride of Nations!
Gray_Lensman wrote:Maybe everyone ought to take up a collection for the costs necessary for the AGE studio to pay a new artist to redesign all the UI screens for Pride of Nations!
It's been stated by Pocus that the UI graphics are the most difficult items to have designed and integrated into the game design. Myself... I'd rather they use their limited resources squashing real bugs and adding new DLC instead of redesigning an already functional interface.
StephenT wrote:Nice idea for an extra ledger page(s).
Please let me keep the current F4 ledger as well though, so I can see my situation at a glance instead of having to click through 40 separate screens like that one to get an overview of trade...
marcusjm wrote:Still. Could any of the betas/devs answer why you ditched the good things you already had? The AACW ledger is way way better than this, why did you backwards in design?
F4 is not that bad initself but maybe some general summary screens are still needed.
Certainly no reason to shelf the game at least .
Gray_Lensman wrote:Maybe everyone ought to take up a collection for the costs necessary for the AGE studio to pay a new artist to redesign all the UI screens for Pride of Nations!
It's been stated by Pocus that the UI graphics are the most difficult items to have designed and integrated into the game design. Myself... I'd rather they use their limited resources squashing real bugs and adding new DLC instead of redesigning an already functional interface.
ERISS wrote:Or more probably from buying the DLCs once the game has been bought...
Gray_Lensman wrote:Just where did I imply that people should stop making suggestions? Go back and reread my post. I stated my own opinion of where I think AGEod's limited programmer/developer resources should be better applied for now based on direct statements made to me in the past by Pocus in regards to GUI changes.
hgilmer wrote:One thing they could do is label the sliders for buy and sell, lol. Someone said they adjusted those on the F4 screen and I looked at it for about 10 minutes before I even saw them. I was about to say, "On mine there are no sliders!" Lol.
Franciscus wrote:But those sliders are nearly useless. They are merely your (gamer) prediction of the global success of your buy and sell orders, nothing more. They do not define this % of success.
An example of the uselessness of those sliders: I am trying to play SP in my laptop. I want to buy, among other things, coal and mechanical parts. I know I will buy almost all the coal that I want (so, I can "predict" 100% sucess in buying coal) but I also know that no matter how much I pay or "predict", I will not buy any mech parts, because no one is selling them. So, what's the use of a global (all goods), buying sucess prediction ?
As to selling, things are even worse, because we do not have much (any ?) info of the future demand of the goods we are selling.
Much, much better would be the simple (yes, simple) addiction of a link to the B screen on the F4 ledger, and the option to SELL goods directly on the B screen. In that way, the T screen would only be needed to micromanage occasionally.
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