A few things seem not to be working at the moment in game. First off when it says you were unable to pay upkeep on x units in the text log, nothing negative seems to occur to any of my units.
There are some early military options for the US that allow you to vote on growing the military and a small budget for the new units. When the votes pass (I've gotten both the land and naval events to fire) nothing happens, no new units appear and no extra cash appears that I can see. The third event that gives you replacement regiments does appear to be working properly though, as I got a bunch of replacements.
I did not test the expansion of the force pool options for the other two events, as I voted for the extra troops to appear on map instead since there are hardly any troops early on for the US.
Inflation does not seem to work, as I had many +1 inflation text messages (one turn saw about 10 of them reported in a single turn) and it stayed at 0% inflation for over a year, never changing.
National morale hits and gains do not seem to be occurring. My morale stayed fixed at 100% even though I had some positive and negative things occur.
The small explorer/prospector type military units do not appear to be able to forage. I had one in Africa that ran out of supply and it started dying even though its province was not pillaged from a failed forage attempt. I would think a small unit like that would be able to stay alive from forage far easier than a large military formation.
In the Spanish American war scenario, the transport group on the west coast cannot reach the Philippines because the escort vessel does not have the range to sail that far. There is no apparent way to get that vessel into the Philippines area, so it should be taken out of the scenario or escort vessels should be allowed to reach far off places by drawing from other ships in their task forces.
Lots of Null text strings are still in the game that need to be taken care of. Unit panes, events, etc.
The manual is horrible, lots of stuff isn’t even covered. For example; there is one point where the manual promises to go over all of the details of the attributes in the unit panes, but there is nothing in the manual anywhere that then covers them as promised. No discussions at all about the functionality of the new unit types in game and how to use them in conjunction with the colonial options. If I were a new player to this system I would be completely lost.
There appears to be some kind of minimal unlimited forage available in regions now that allow small units to stay in them indefinitely without supply issues ever cropping up, but this new ability isn’t mentioned anywhere that I can tell. I know supply is working in the regions because when I move larger forces into them they start to burn supply and have to move back towards a depot or die. If I then pull out those forces and leave a small unit behind, it stays at 100% supply, so something new is happening. But without any guidance in the manual its pure guesswork on what is going on.
Overall, I love the game, but there are lots of issues needing to be resolved yet.
Jim