This is the first Pride of Nations AAR you will see. It is drawn from the Franco-Prussian war scenario. It is just one of many scenarios proposed, and cover ONLY the military facet of the game. It is operational !
Here you won’t see the management of army building, the Austrian headache in composing his multi ethnic army with Rumanians, Czech and Serbs, the hardship of Russian Stavka to bring his numerous but slow army to the front without adequate rail supply, the management of British elite but small army and huge Royal Navy.
You won’t see the economic facet of game, economic growth, trade and social management. Neither will you see the rich colonial game, scramble for Africa, or Asian big game which Kipling song. The scientific progress and the most subtle diplomacy module you won’t see either ! You’ll discover it, and the need of managing each powers, with his unique characteristics and goals, one day, but later !
Today, you just have a hint of what is awaiting you – in just a scenario – only the military facet – to train you ! That’s the purpose of scenarios. They were devised to make training enjoyable ! Already look what you have !
French and Prussians can play this scenario. It’s a race against clock for Prussia. Gathering a stronger army than the French, with their excellent officers and general staff, is a given. Getting in Paris in time before French Défense Nationale government gather new armies and neutrals propose mediation (Bismarck’s nightmare) is another story. Often, result is a draw ; many a time, under clock pressure, Prussian forces launch a premature assault, ending in disaster for too far stretched and worn out troops. French side is more challenging. Prussia is the easiest side here, but it isn’t a cakewalk.
This game is reported deliberately from Prussian side, with a deliberate marked Prussian bias. If you want the French side of story, worthwhile, then play the French side ! enjoy !
August 1870-1
Alsace : 2d armee (3378 strength) under Friedrich-Karl and 3d armee under Friedrich-Wilhelm (2621 strength) face Mac Macon (2719, 3-4-0)
Friedrich-Karl (3-4-0) 2d armee is ready to action, no malus, I’ll try to reinforce her (2 command points unused)
Friedrich Wilhelm has a 35% malus, I intend to detach some corps to allow Friedrich Wilhelm to remove his malus
Would my armies being able to be activated, I could easily crush Mac Macon by taking offensive, as I enjoy a 2 :1 numbers superiority and Friedrich Karl is excellent in offence. Alas, in first turn, none is activated.
I detach Von der Thann and Kirchbach , with 1st and second Bavarian corps to Von der Thann (malus 15%) and 11th armee korps and 5th division to Kirchbach (malus 15% too),and send both to Saar where they’ll arrive in 7 days. Forces after this splitting are now 1264 for 3d armee, 1422 for Von Kirchbach (3-3-1) and 1321 for Von der Thann. (3-2-1). Splitting, while not optimised, provided a strong increase of total strength with malus decrease, from 2621 to a total of roughly 4 000. Of course, would those forces meet the excellent leader Mac Macon piecemeal, he’d beat them.
I hope being able to activate both Friedrich Karl and Friedrich Wilhelm next turn and assault Strasbourg, or attack Mac Macon if he stayed
Mac Macon is totally unpredictable , but he should withdraw to avoid being exterminated by superior forces ; If I’m lucky he’ll offer us a fight this doing, with superior or equal losses.
He could enter Strasbourg fortress, but is long term suicide,
or try to withdraw south, which is an excellent strategic move, as problem for Prussians isn’t strength, as they have twice French forces thanks to Prussian landwehr and conscription system, or command, as there’s the excellent Moltke, but timetable and logistics problems.
logistical bottlenecks may force Prussian to spend such time that they’ll not advance quickly enough to take both Paris and their other objectives, getting only a draw .
But he won’t have enough forces for a counter strike, and he will likely try to regroup with the main French body, presently in Metz under Canrobert (3-3-2) (3 380 strength) other generals and marshals are here too : Bazaine (2-2-2) Bourbaki (3-2-3), Ladmirault (3-2-2) and Frossart (3-1-1)
Saarland is defended by Steinmetz army (3-3-1 - 2 563 strength) besides Von der Thann and Kirchbach corps (as they’ll need only 7 days to get there, I hope getting enough cohesion recovery to have them ready for fight next turn), I send too the Feld reserve – 1750 force, Albert (3-3-2) and Georg Von Sachsen (2-2-1). Accompanied by Von Moltke (4-2-2) and his general staff.
Next turn, I hope having enough strength to move on Metz, or, failing that the turn after. Having key leaders non-activation would be disastrous for Prussians as would disrupt timetable.
As long as Prussian can move quickly, all is well, but transportation glut (too many troops concentrated in provinces), devastation (especially after a big fight) or need to recover cohesion can dramatically disrupt their fragile timetable. Last tuning raised considerably disruption level, turning Prussian cakewalk into a headache.
In anticipation of further need for supply, I instantly build a depot in Saar, will be badly needed.
Far from front, most German forces are locked; with only one exception, the Heimat reserve under Manteuffel (3-2-1, 1409 with 35% malus), I send it to Kassel towards the front full speed, and will detach a corps and several divisions to redeploy them more quickly in Saarland. Not only it will speed them up to front, but also it will reduce malus for forces left behind
All my forces are set to defensive (no way to activate a single one in offence) with standard defence.
I give the last orders, and watch what Mac Macon did.