Chris Stavros wrote:In that case, how about 'The age of Imperialism' or 'L'âge de l'impérialisme' since that is what the era from 1850-1914 is usually called.
PhilThib wrote:Can't use this (Birth of Empires), was used already by previous games... leure:
Cat Lord wrote:"Vainglory of Nations" is a perfect title, please, do not change it.
Translating it is slightly more difficult, but shouldn't be impossible.
"Vanité des Nations" n'est pas une traduction exacte, mais n'est pas complètement à côté ("Vanité & Gloire des Nations" non plus, garde l'acronyme et sonne très bien).
En plus c'est l'ethymologie "vaine gloire" du vieux français qui a donné le mot anglais.
Cat
I agree, Vainglory of Nations is a fine title and a succinct commentary on the hubris of 19th European imperialism.
Pocus wrote:See, if someone can pull out a sentence like that, then he don't have to look into the dictionnary for the definition of vain or vainglory.
Cat Lord wrote:"Vainglory of Nations" is a perfect title, please, do not change it.
Translating it is slightly more difficult, but shouldn't be impossible.
"Vanité des Nations" n'est pas une traduction exacte, mais n'est pas complètement à côté ("Vanité & Gloire des Nations" non plus, garde l'acronyme et sonne très bien).
En plus c'est l'ethymologie "vaine gloire" du vieux français qui a donné le mot anglais.
Cat
Commander Cody wrote:How is this game coming along? Can we get an update? I for one am looking forward to an excellent game on this era.
One thing that was dismal in Vicky was the naval sector. Here are some ideas:
1. Ships should require access to ports to go very far distances. However, as access to neutral and allied ports was common at the time, it shouldn't be too hard to have access to ports not in your direct possession (obviously, if you are shunned by the world due to bad boy behavior access to neutral ports might suffer).
2. Military threats should accomplish real objectives. Perry's black ships opened up Japan to trade. The threat of force in this case opened up diplomatic opportunities, so this this should be modeled in the diplomatic engine.
3. Port calls with impressive fleets should bolster diplomatic opportunities as well (through increased prestige or a like mechanism). The voyage of Teddy Roosevelt's Great White Fleet served notice that the U.S. was a new power to be reckoned with.
4. The number of ship types should be increased, and scrapping should be encouraged by increasing the maintenance cost of older ships over time.
I am a big fan of AGEod and hope you can pick up where Paradox left off and create a masterpiece.
Cheers, CC
Queeg wrote:Very good ideas all.
Commander Cody wrote:How is this game coming along? Can we get an update? I for one am looking forward to an excellent game on this era.
One thing that was dismal in Vicky was the naval sector. Here are some ideas:
1. Ships should require access to ports to go very far distances. However, as access to neutral and allied ports was common at the time, it shouldn't be too hard to have access to ports not in your direct possession (obviously, if you are shunned by the world due to bad boy behavior access to neutral ports might suffer).
2. Military threats should accomplish real objectives. Perry's black ships opened up Japan to trade. The threat of force in this case opened up diplomatic opportunities, so this this should be modeled in the diplomatic engine.
3. Port calls with impressive fleets should bolster diplomatic opportunities as well (through increased prestige or a like mechanism). The voyage of Teddy Roosevelt's Great White Fleet served notice that the U.S. was a new power to be reckoned with.
4. The number of ship types should be increased, and scrapping should be encouraged by increasing the maintenance cost of older ships over time.
I am a big fan of AGEod and hope you can pick up where Paradox left off and create a masterpiece.
Cheers, CC
PhilThib wrote:We are not sure for the time being that we want to let the players control emigration or immigration. The game shall not go where Victoria went...and failed... managing the population in details is not the aim of VGN.
PhilThib wrote:We are not sure for the time being that we want to let the players control emigration or immigration. The game shall not go where Victoria went...and failed... managing the population in details is not the aim of VGN.
We will have a good population model, and emigration will be in (via scripted events and some part of the engine), but the main focus of the game shall not be there
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