hgilmer wrote:I don't really care that much on what is possible may happen with stock. What would be very helpful is an exact accounting of what happened on the last turn.
Like with capital.....
(For informational purposes, these numbers may not be the actual costs of decisions and other things.)
Beginning balance capital 100
Decision: Colonial immigrant (15)
Built: Tobacco Farm (27)
Sales: To colonies 20
Sales: To international markets 100
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End Balance, capital 178 <--- With that being the ACTUAL ending number, not some probable number.
Now, you may claim that that is what is happening, but actually it is not. It is forward looking with probabilities, not backward looking with actual numbers.
Gray_Lensman wrote:And what, pray tell, is your justification for making a judgmental statement concerning my opinion on a game I haven't even seen yet? Rather rude isn't it and off-topic for this thread?
rezaf wrote:PoN beta testers, I'm curious, how many GCs did you play, start to finish?
Why haven't you run into all the issues, such as constant warfare without reason, lack of new generals, broken german unification, erratic and unrealistic combat results etc.?
rezaf wrote:Ah well, I guess we're arguing about semantics, and there's not need to do that.
I guess I CAN imagine people getting used to the games shortcomings - especially the interface. That stuff happens all the time.
In that case, there should've been additional beta cycles with fresh testers.
Then again, the games many other flaws strongly indicate there was a distinct lack of testing in the first place.
I guess they ran the game in auto-mode like you described, and the computer won't notice nor complain about most non-crash related issues unless specifically instructed to look for them.
Then again, maybe the devs just don't care. Nobody bothered to respond to this thread...
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rezaf
rezaf wrote:Ah well, I guess we're arguing about semantics, and there's not need to do that.
I guess I CAN imagine people getting used to the games shortcomings - especially the interface. That stuff happens all the time.
In that case, there should've been additional beta cycles with fresh testers.
Then again, the games many other flaws strongly indicate there was a distinct lack of testing in the first place.
I guess they ran the game in auto-mode like you described, and the computer won't notice nor complain about most non-crash related issues unless specifically instructed to look for them.
Then again, maybe the devs just don't care. Nobody bothered to respond to this thread...
_____
rezaf
Athens wrote:AGE engine has lost with the year its focus. Each new version has brought new details. Fine?
...
I commend the effort to build a system as open and complete as possible but clearly there's now a sort of monster a small team dev has more and more trouble to domesticate.
marcusjm wrote:I think the main benefit for WITP is the one main forum they have, AGEOD is spread thinly around too many forums. Maybe the best is to migrate fully with Paradox.
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