User avatar
calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Beta Patch 1.08P

Sat Mar 24, 2012 8:14 am

Hello everybody,

here you can find the beta patch 1.08P.

Here you can download the beta patch for the full version:
http://ageoddl.telechargement.fr/3rdParty/WW1%20GOLD/Patches/WW1_Patch_v1.0.8p.exe

And here for the demo version:
http://ageoddl.telechargement.fr/3rdParty/WW1%20GOLD/Patches/WW1_DemoPatch_v1.0.8p.exe

This is a new candidate for official patch, so please report here if you find some glitches or major issues. Our purpose is to publish it as official patch in a few days.

[color="Red"]Important:[/color] this patch is for Gold Edition only.


Herewith I listed all news...

[Version 1.0.8p]
************

Fixed bugs:
- Fixed a rare crash caused by orders removal during execution
- Fixed a bug introduced by PBEM that made impossible to play in multiplayer mode by LAN
- Fixed a bug that made possible in rare occurrences to have two stacks with the same ID when detaching or placing reinforcements

Scenario corrections:
- Corrected French text in step 6 of tutorial #2

Best regards,
Calvinus.

User avatar
Franciscus
Posts: 4564
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Sat Mar 24, 2012 9:16 am

Thanks, Calvinus :thumbsup:

User avatar
Random
AGEod Veteran
Posts: 763
Joined: Fri May 21, 2010 4:10 pm

Sat Mar 24, 2012 5:01 pm

Outstanding, Thank You Calvinus!

User avatar
NefariousKoel
Captain
Posts: 182
Joined: Wed Sep 03, 2008 5:33 am
Location: Murderous Missouri Scum

Sat Mar 24, 2012 5:28 pm

Awesome!

Thank you.

Panama Red
Lieutenant
Posts: 137
Joined: Thu Jun 29, 2006 7:51 pm

Sun Mar 25, 2012 4:29 pm

Thank you. :thumbsup:

User avatar
Tamas
Posts: 1392
Joined: Wed Nov 30, 2005 10:51 am

Sun Mar 25, 2012 7:10 pm

yay! \o/

User avatar
calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Mon Mar 26, 2012 7:17 am

Hello, the amount of fixes now is small. This is because my time for extra-job&family is now almost zero. So my apologises to all.

Two of the listed fixes proved to be neverthless quite expensive and I can say they brought more stability to the game. For instance, in the past I experienced a crash once in a while and now, after these fixes, I can play for hours with no crash. Also, the last fix concerns a stack ID duplication that was generating some noisy side-effects (placement of enemy units in friendly stacks, crashes, loss of synchronization in PBEM and Multiplayer TPC/IP - LAN games, etc etc).

User avatar
NefariousKoel
Captain
Posts: 182
Joined: Wed Sep 03, 2008 5:33 am
Location: Murderous Missouri Scum

Wed Mar 28, 2012 5:14 am

Nice job Calvinus. Hopefully things are up to speed after the beta gets tested for awhile, and you can have a life once again. :D

User avatar
calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Wed Mar 28, 2012 7:50 am

Ohh I already have a life. ;)

I'm wondering if it's worth to make VIth French Army locked in Paris till the end of 1914, if France is AI played, just to avoid the French capital is captured. Indeed I noticed that AI tends to build a solid front-line in Belgium-France border leaving Paris under the threat of a flank maneuver. This is a limit of 1914 automatic victory rule (Germans win if Paris falls within 1914), that means if Germans send a tiny flanking force to siege Paris (siege artillery kept in reserve from the IInd Army), even though the BEF cuts its lines of communication, if Germans are enough lucky on die roll, Paris can fall before the flanking force vanishes for isolation!

What's your opinion?

User avatar
Franciscus
Posts: 4564
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Wed Mar 28, 2012 8:23 am

I agree, to help the AI :)

Panama Red
Lieutenant
Posts: 137
Joined: Thu Jun 29, 2006 7:51 pm

Wed Mar 28, 2012 10:58 am

Help for the AI is always appreciated.

User avatar
NefariousKoel
Captain
Posts: 182
Joined: Wed Sep 03, 2008 5:33 am
Location: Murderous Missouri Scum

Thu Mar 29, 2012 12:56 am

Sounds like a good idea. The AI definitely has a tendency to leave that left open and nobody protecting 'home plate'.

User avatar
Random
AGEod Veteran
Posts: 763
Joined: Fri May 21, 2010 4:10 pm

Thu Mar 29, 2012 3:00 am

Since I have never managed to get the German Army close enough to Paris to make an end-run lunge before the snows fall, I'm not sure if such a restriction should apply to all French War Plans (assuming the solution here is a new War Plan Turn Rule).

After reading Robert Doughty's Pyrrhic Victory: French Strategy and Operations in the Great War, I get the distinct impression that GQG was fine with Paris looking after itself to provide the field armies with freedom of maneuver. If this is accurate, then only those war plans that leaned towards defence should include locking VI Army in Paris. The maintenance of a continuous line by the AI is pretty well executed in WW1G and I would beware of subtracting an entire army in all cases would seem potentially more harmful to the AI than the current situation.

Just $0.02 CAD

User avatar
Tamas
Posts: 1392
Joined: Wed Nov 30, 2005 10:51 am

Sat Mar 31, 2012 6:54 pm

Franciscus wrote:I agree, to help the AI :)


yes :)

User avatar
calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Wed Apr 04, 2012 7:12 am

Ok, I'll take a decision after Easter vacations. 1.08P will probably become the new official patch.

User avatar
calvinus
Posts: 4679
Joined: Mon Dec 19, 2005 4:52 pm
Location: Italy
Contact: Website

Sat May 05, 2012 4:42 pm

Current patch 1.08P has become official. Thread closed. :)

Return to “Help improve WW1!”

Who is online

Users browsing this forum: No registered users and 2 guests