I have been playing this remarkable game for just 1 week but I am finding some aspects of presentation do not suit my style of play especially during battle resolution. Namely:-
1. Despite the 'binocular view' shaped piece of map displayed in the battle window I cannot always locate where the battle is taking place and so I don't know how important it is to hold that region. This is particularly true when I'm the defender. Perhaps I can afford to make a tactical withdrawal or maybe I need to fight to the death? Usually I can't tell from the little snippet of map provided and I'd like to be able to put the conflict in context across that region of the Front.
So, is it, or would it be possible, to be able to minimise the battle screen so that I can refer to the strategic map? It would be even better if the map was already centred on the battle zone of course!
2. The battle screen is an interesting concept and generally speaking I like it but I would prefer that combat results were more prominently displayed during the battle. Units which remain on screen are indicated as 'locked' (unfit for the moment to return to battle) or exhausted with an appropriate symbol applied to their counter, but others disappear, sometimes due to elimination and at other times due to being 'out of combat'. So it is very difficult to recognise how well / badly one is doing. Could there perhaps be a 'dead box' display showing counters removed from battle, each with an icon to indicate status (e.g. skull for eliminated)? That way I'm sure I'd be better able to keep track of the battle. Fair enough FOW would prevent me seeing the enemy's losses this way. Similarly, the little red lettered messages indicating each combat result seem to be held on screen for a mere flicker. I'd like them to be bigger, bolder, and to last longer on screen - a 'bubble shaped' text box would be my preference.
3. Without referring to the battle log it is not always obvious to me which side has won! Can we have a banner stating Entente / Central Powers win at least on the losses pop-up screen? (EDIT: I've just this minute noticed the crossed swords inverted = defeat; still not massively obvious though especially if you're clicking through an AI led battle)
4. I find it frustrating not to be able to see the result of the battle on the strategic map. Have I finally conquered that much sought region? Is my enemy slowly encircling me? etc. Without this information I can't rationally make choices about later battles and how the strategic situation may have changed.
I present these ideas not as criticisms but with a view to improving the game's interface if others feel similarly.