For reasons I have posted on the Matrix forum, I am surrendering. I won't be buying the full version of the game until it actually becomes stable. I will honor the forum rules and try and put technical comments in the appropriate portion of the forum. I understand this section is for suggestions and comments on gameplay. Here are my suggestions:
1. Finding HQ/Units: The game is huge! Finding where your units are is difficult, unless you know by rote from the previous turn. The minimap in the corner is tiny and the blips that denote "stuff" (armies, fleets) are too small to be very useful. I noticed there is a hot key to bounce from army to army. This is better, but is still very clumsy for playing. Once I added allies (Italy once, Turkey mostly), I had to stumble around to find the units, colonies, fleets. Not fun.
2. The Phasing is confusing. It is hard to tell when you can access and change non-combat game systems. For example, I can build reinforcements in the Diplomatic phase. I can try and quiet a strike, but that is processed at some other point in the game. After playing (starting) about twelve games, I was unable to remember where I was in the game turn. Sometimes I accidentally clicked on the next phase button before all orders were issued. One suggestion is to have a turn bar icon, that shows what phase you are in, which ones you have completed, and which ones are ahead before the month turns.
3. Manipulating allied countries is awkward. Maybe I missed something, but is there some other way to access the economic/political/tech menus for allied major countries without having to actually find and click on a territory of that country? I am embarrassed to say I played several games without realizing that my menus did not control all of my allies. Another suggestion, a small box or window (perhaps added in the upper right) showing all major allies currently in the war. A click on a flag, for example, takes you to the appropriate menu bars and armies.
4. Merging units is so clumsy. Or at least it was. This might have been fixed in the latest patch (1.06) but I got frustrated when the game crashed (again) before I could finish a turn, so I didn't get to try it out. Maybe an icon on the unit counter window can automatically open the merge unit options for units in the same area?
5. Fog of war is um, foggy. I believe this is an option that can be turned off? The game is more enjoyable when you can see what has happened to both sides after combat (my opinion). In any event, one of the more nonsensical things in the game is watching the enemy AI move units (almost always jerky, with many portions repeating) only to see them disappear. You might as well dispense with this altogether if you are not going to tip the viewer as to what went where. Also, in a battle it is guesswork trying to remember what units are "flashed" by the AI before they disappear under reversed tiles.
6. Why does it cost the same to repair/replace a damaged unit as it does for a whole new unit of the same type?
7. Naval missions are still a work in progress. I have tried a few missions. Here is what happened. My first transport missions failed because I didn't realize I had to first load a unit by clicking on the naval transport button. When I figured that out, my unit disappeared on the ship, I sent my ship to another port (I think), but it never arrived. Sigh. I selected control for a fleet I had along the coast, but I don't think it did anything to stop the british from moving their fleets all along the area. I wasn't prompted for battle. I selected "raid" and was informed, repeatedly, that the raid failed. I wasn't even sure what I raided or what the consequences were. Ugh.
8. Air units should have some use, shouldn't they? I have seen people in the forums identify this as a game crash issue, unless they are used for recon. How, exactly, is that done? Hopefully this will be fixed some day so there will be combined attacks. In my case it did not matter since I was never able to build any more before my game crashed for other reasons.
I could go on, but I won't. First of all I do not want to leave the impression that I didn't think highly of the attempt. Overall, I would buy the product despite the gameplay difficulties if it worked reliably. It hasn't for me. Second, I am not a game tester. I am just a potential (frustrated) customer. I don't have the time, expertise, or patience to engage in this type of dialogue. Please accept my attempt at doing so as a tribute to the hard work that has so far gone into a promising product.