Dear all,
yesterday, we played another Multiplayer game and reached August 1914 (at last). I would to report some observations / bugs related to gameplay in general and to multiplayer gameplay.
1.) In current Multiplayer, in the 2. (regular) diplomacy phase in early August 1914 the political results get out of sync (big problem, recurring error). In our game there was 1 mission against Romania and afterwards the diplomatic status of the country was reported 6 to the Entente and reported 10 to the CP.
2.) Reinforcement Phase August 1914. When pressing next phase, 2 out of 3 tries resulted in different initiative reports on our computers. One try had Entente initiative on my PC and CP initiative on Fabian's. Next try vice versa. This resulted in an unplayable Military phase. The 3rd try both PC's reported Entente initiative and we could proceed with activations / battles in the Military phase.
3.) At the Siege phase of Early August 1914 I got a transparent Siege screen with only the troops and buttons visible.
4.) I often wonder about die modifiers. If I attack in a Forest, I often got -2 and the defender +2 to his combat. Shouldn't this be just +1 to the defender? Also when attacking across a river, is the +1 defense really counted only for the first round? Also when attacking with the French in the mountains it shows -4 and +4 in general. According to the rules this should be just +2 to the defenders in the first round.
5.) In Movement warfare the combat ended after 10 rounds. According to the boardgame rules the battles ends, when I side is forced to retreat or when it wished to retreat. So the battle could have a duration of 11+ phases, I think.
The game gets better and better. Please check the multiplayer diplomacy bug and the syncro problems. The A and M keys work great.
I will attach the Savegame with the reinforcement Phase 1914 (Bug 1 and 2) later tonight.
Best Regards,
Hanno (Entente) and Fabian (CP)